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Licensed ARR
Published 3 years ago
Updated 3 weeks ago
All versions
1.2.1-F1.21
Release
Bones Update 1.2.1 - Forge 1.212 years ago 121
Compatibility
Minecraft: Java Edition
1.21
Platform
Forge
Supported environments
Client and server
Changes
Changelog
Porting to Minecraft 1.21!
- Necromancer will not spawn in Raids if you load this mod via Forge.
- To spawn necromancer in Raids, please use Neoforge instead.
With Minecraft 1.21, comes new blocks!
- Eroded Fossil, Pillager Skeleton Head, Pillager skeleton Body are some regular Blocks that you can find in the Following biomes: taiga, birch forest, dark forest, badlands, eroded_badlands, wooded badlands, desert, soul valleys.
- The Broken Skeleton block is a Block similar to the Broken Skeleton, but will never revive into a Skeleton. You can find it in the same biomes as the other skeleton blocks.
- The Guardian Fossil is a skeleton version of the Guardian, findable on the floor of lukewarm oceans.
Fight against Skeleton Squads!
- If local difficulty is greater than 3.5, a Skeleton spawning has a random chance of spawning a bonus group of other skeletons.
- This group, called a squad contains: 2 additional Skeletons, 1 Knight skeleton, 2 Haunter skeleton, 6 Minions.
- In HARD mode, the number of entities increase to 4, 2, 2, 10.
New Features!
- The Necromancer spawns in the weeping Willow tree.
- In Raids, the Minions follow more the Necromancer
- In Raids, the Necromancer can place more graves and summon more Minions at once.
- The Bogged can now become broken.
- Advancement: Grave Looter, given when the player loots a chest contained in a lost grave.
- Advancement: Traitor, given when the player hurts a friendly skeleton.
- Advancement: Death is the End, given when the player places a Grave in the End.
- Creative mode: the broken skeleton now has its own spawn egg. It will spawn a broken form of a skeleton, chosen randomly.
- Creative mode: a specific Creative Mode Tab for Bones Update has been Added.
- Some parameters are now configurable into the config file bonesupdate-commo.toml.
Some Balance for the mod!
- The Knight skeleton's DASH attack is lowered from 16HP (8 Hearts) to 14 HP (7 Hearts).
- The Reaper now gives effect WITHER when it hurts someone.
- Enchantment: Leader cost changed: min cost 15, anvil cost 4
- Enchantment: Subaltern cost changed: min cost 25, anvil cost 10
- Enchantment: Serenity cost changed: min cost 19, anvil cost 6
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Gv9OU2Ng:OVGNIRuK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Gv9OU2Ng:OVGNIRuK"
}

