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Bounty Hunt - Fabric

About Bounty Hunt

A server side mod that allows you to add a bounty system to your server using in game items. No need for a currency mod, keep it vanilla! Players can set a bounty using commands and accessing a GUI to set a bounty. Once a player who has a bounty gets eliminated, the player who eliminated them can claim their bounty!

Questions? Ideas? Come join my discord!

curseforge modrinth git

Requirement

  • Fabric API

Features

  • Set A bounty on someone using anything in the game
  • All players online will see a bounty when it gets set if the amount is high enough
  • A Bounty board to see who all has bounties
  • An announcement when a bounty is set to the whole server
  • Increase bounties after setting them

Commands

Command Description Permission Level
/setBounty <player> Allows the player to set a bounty with diamonds via a GUI Everyone
/claimbounty Allows the player to claim a bounty with diamonds via a GUI Everyone
/bountyboard Allows the player to see all the bounties that are currently active Everyone
/helpbounty Shows all the commands for Bounty Hunt Everyone
/adjustbounty Allows the player to change a previously set bounty via a GUI Everyone
/bountyItemType <diamonds/iron/gold/
emerald/lapis/copper/netherite>
Set the currency to a preset mineral Level 3
/bountyItemType custom <ingot> Set the currency to a custom item with no block variant allowed Level 3
/bountyItemType custom <ingot> <block> <ingotToBlockAmount> Set the currency to a custom item with a block variant with the amount of the single item to the block variant Level 3
/bountyItemType confirm Confirm the currency change when there are bounties already in place, will change current bounties currency to the new one Level 3
/bountyAnnouncement <amount/Default> Set the amount(ingot) it takes when setting a bounty to announce it to the whole server, custom amount or Default to change it to the default value Level 3

How To Use

  1. To set a bounty on a player, that player needs to be online. Once they are simple type /setbounty {player}
  2. Once a player has a bounty on them, simply hunt them down and bring them to 0 hearts. Once they are dead you will be notified to claim the reward
  3. Once you have a reward, simply type /claimbounty
  4. Make sure to have enough inventory space to claim all the diamonds or they will be spit out on the floor
  5. To see all the bounties that are currently active, type /bountyboard

In Depth

  • The bounty system uses diamonds as the currency. This can be changed to any mineral using the /bountyItemType command
  • The bounty system uses a GUI to set and claim bounties
  • An announcement will be made to the whole server when a bounty is set if the amount of diamonds is greater than the value set in the /bountyAnnouncement command (Default is 576 ingots, equivalent to 9 stack of the ingot type or 1 stack of the block type)
  • The Bounty Board will show all the bounties that are currently active
  • The Adjust Bounty GUI allows you to increase the price of a previously set bounty when the target player is online

Config file

This is the default config file for Bounty Hunt

{
  "itemIngot": 764,
  "ingotToBlockAmount": 9,
  "announceAmount": 576,
  "onlyIngot": false,
  "itemBlock": 77
}
  • itemIngot: The item id for the ingot type
  • ingotToBlockAmount: The amount of ingots it takes to make a block
  • announceAmount: The amount of ingots it takes to announce a bounty to the whole server
  • onlyIngot: If the currency is only ingots
  • itemBlock: The item id for the block type

The config file will be created once the mod is run for the first time located in the bountyhunt folder. All the values can be changed in game using the /bountyItemType and /bountyAnnouncement commands. No need to change the config file manually.


Project members

MexicanMinion

Member

Details

Licensed ARR
Published 6 months ago
Updated 2 months ago