Tags
Creators
Details
All versions
3.0.0
Release
Impending Void3 weeks ago 405
Uploaded by
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Dependencies
- Updated to Minecraft 26.1 and Minecraft 26.2
- No longer requires or uses Mixson
- Now requires Trim Patcher
- Added support for JEI and RRV
Update Warning
- Enderscape's config has been greatly updated, with many options renamed or outright removed
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- You may need to re-adjust your config after updating
- Rubble Shield variants have been consolidated into a single item
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- Upon updating, all Rubble Shields will convert to a standard End Stone Rubble Shield
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- This is due to allowing data-driven variants for Rubble Shields
Name Changes
- "Flanger Berry" โ "Puruberry"
- "Unripe Flanger Berry Block" โ "Unripe Puruberry Block"
- "Flanger Berry Block" โ "Puruberry Block"
- "Flanger Berry Flower" โ "Puruberry Flower"
- "Flanger Berry Vine" โ "Puruberry Vine"
Changes
Added Void Damage, Void Corruption, and Void Purification
- Added Void damage system
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- Upon taking Void damage, your hearts (beginning from the end of your health bar) become voided, and cannot be healed past
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- Voided health must be cleared using purification from Puruberries, Bulb Flowers, or other sources
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- Absorption effect is unsupported while health is voided
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- Activating a Totem of Undying with voided health only heals up to half your health bar's worth of voided health
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- Totem of Undying shatters abruptly during activation
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- Controlled by "void_damage_overrides_health" game rule, affects players
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- Void mobs (such as Enderman, Endermite, Rubblemite) and Rustles are immune to most Void damage
- Added Void corruption system
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- Touching Void Lachryma or Void Fire gradually corrupts entities
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- Over time, entities become slower, darker, and emit more particles as they become corrupted
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- Upon becoming fully corrupted, entities begin taking void damage until voiding wears away
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- When an entity is frozen (somehow, from Powder Snow), damage occurs more frequently
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- Eating Murublight Brackets now applies a "Void Corruption" status effect, which corrupts you over time, replacing the Poison effect from before
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- Items will corrupt when sitting in Void Lachryma, and be destroyed after one minute
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- Certain items are immune, such as Nebulite, Shulker Boxes, etc.
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- Certain items also have a chance to mutate over time
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- Void mobs and Rustles are immune to most Void corruption
- Added Void purification system
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- The only way to heal voided health aside from death
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- With the Void Purification status effect, your health bar will glow and voided health will be healed away, one heart at a time
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- Obtained from eating Puruberries, random emission from Bulb Flowers and Bulb Lanterns
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- Standing in sunlight in the Overworld applies an ambient Void Purification effect as well
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- Void mobs are damaged by the Void Purification status effect
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- Drifters are actively healed by the Void Purification status effect
- Added Void Resistance status effect
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- Activating Totem of Undying now applies 10 seconds of Void Resistance
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- Grants resistance from most forms of void damage
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- Cannot protect you from the outer void (falling out of the world)
- Overhauled falling out of the world
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- Rather than taking damage over time, three "warnings" occur, before dying all at once
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- With each warning, a vignette flashes, and a deep heartbeat is heard
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- Time before death in the "outer void" scales with the entity's maximum health
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- Approximately the same amount of time before death with the original system
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Advancements
- Added "The Last Resort" advancement for finding and activating an End Haven
- Added "Time Capsule" advancement for having a Rustle cleanse Music Disc "decay"
- "Not Quite Long Distance" and "A Link Between Worlds" advancements now use colored Mirrors for their icons
World Generation
- Added Void Lakes, pits of Void Lachryma surrounded by Void Shale found throughout the End
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- Very common in Corrupt Barrens, common in Veiled Woodlands, and uncommon in Celestial Groves
- Updated Void Depths, Void Skies, and Void Sky Islands
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- Entities present in each of these biomes begin to corrupt over time (except Shulkers)
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- Appearance of each biome has been updated, with a consistent deep purple hue
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- Each void biome now fades out all music, similar to Pale Gardens
- Updated ambient appearance in Corrupt Barrens with unique ambient light colors and updated particles
- Raised maximum hostile mob count in the End from 70 to 200
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- Intended to accommodate for the increased height
- Drifter spawn group size in Celestial Groves updated, from 3-6 to 2-3
- Worlds with Enderscape's world generation no longer appear as using experimental settings
Structures
- Added the End Haven
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- New small structure sitting atop an island, resembling an End City
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- Houses the End Haven Core, a new method of respawning in the End
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- Needs to be activated once with Nebulite, then can be reused infinitely
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- Using an active End Haven Core sets an End Haven respawn point, separate from your main respawn point
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- Upon dying in the End, you may choose between respawning at the End Haven or your main respawn point
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- Upon leaving the End, your connection to the End Haven will sever, and you will need to reactivate your End Haven spawn point in the End to use it again
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- End Haven Core can be broken after quite a while of mining, like Vaults
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Blocks
- Added Void Lachryma, a new fluid found throughout the End
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- Emits soft light (level of 8)
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- Slowly turns End stones beneath itself into Void Shale
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- Puts out entities on fire and rapidly corrupts entities inside it
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- Instantly freezes Water into Packed Ice, and Lava into Obsidian or Basalt
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- Evaporates in the Nether, just like Water
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- Void mobs are able to pathfind through Void Lachryma and walk across the surface
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- Cannot convert into new source blocks like Water (controlled by "void_lachryma_source_conversion" game rule)
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- Can be bucketed and put into Cauldrons
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- Over time, some items can corrupt and mutate into different items when left in Void Lachryma
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- All Veradite blocks slowly turn into their Kurodite counterparts
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- All Celestial wood blocks slowly turn into their Murublight counterparts
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- Celestial Chanterelles and Caps become Murublight Chanterelles and Caps
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- Celestial Growth turn into Corrupt Growth
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- Controlled by recipes, viewable with JEI or RRV
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- Added Void Fire
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- Found generating naturally on Void Shale and Kurodite
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- Inflicts Void damage and lasting Void corruption, similar to Void Lachryma
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- Cannot burn items
- Updated Void Campfires
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- Now deal Void damage instead of fire damage
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- Can no longer cook food, be put out with projectiles, or create smoke
- Void Torches, Void Wall Torches, and Void Campfires are now dimmer (light level of 8, previously 12)
- Void Torches now power Magnia
- Void Shale now shatters when you stand still on top of it, rather than each time you step on it
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- Takes 0.6 seconds of standing still to break, or 1.2 seconds while crouching
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- Mobs that are able to walk across Powder Snow will not shatter it
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- Now cracks through 3 stages instead of 4
- Bulb Flowers now grant Void Purification
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- When planted on Celestial Overgrowth, they periodically draw in energy, then pulse with energy!
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- When they pulse, they grant Void Purification to entities within ~4 blocks
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- When powered, they emit a light level of 11, normally 7
- Bulb Lanterns now discreetly grant Void Purification
- Added Overgrown End Stone Bricks, along with Slab, Stairs, and Wall variants
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- Crafted with End Stone Bricks and Celestial Growth
- Added Overgrown Mirestone Bricks, along with Slab, Stairs, and Wall variants
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- Crafted with Mirestone Bricks and Corrupt Growth
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- Can be fed to Rustles, returning the bare block
- Added Cracked End Stone Bricks and Cracked Mirestone Bricks
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- Obtained by smelting End Stone Bricks or Mirestone Bricks
- Bone mealing Murublight Brackets now works properly
- Blinklamps' light levels simplified down to 8, originally 16
- Sculk can now replace Enderscape's stones, overgrowth, Magnia, and Void Shale
- Updated appearances of Bulb Flower, Veiled Vines, Magnia Radio, Murublight Bracket, Void Shale, Void Torch, Void Lantern, and Void Campfire
Items
- Added Rustle Silk
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- Obtained by feeding corrupt vegetation to Rustles
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- When used on End Stone, it spreads Veiled End Stone, much like Bone Meal
- Mirrors can now be dyed
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- Dyeing a Mirror changes the glass color and adds the color to its name
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- Dye color can be washed away with a Water Cauldron
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- Colored Mirrors appear in the Tools & Utilities tab, which can be disabled in config
- Nebulite tools can now be combined in an Anvil
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- When combined, enchantments and fuel amounts combine together
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- Mirrors are excluded, due to rarity and lore reasons
- Rubble Shields must now be charged before dashing
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- Takes 1 second on the ground, or 2 seconds while gliding
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- Added an FOV effect for dashing, controlled in config
- Updated the Dagger
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- Stunning is now performed via right click, rather than with any melee attack
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- Stuns now last 3 seconds, rather than 1 second normally and 4 when backstabbing
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- Stuns are 25% shorter when used against players
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- Stuns are 50% shorter when performed from the offhand
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- Attempting to stun and missing plays a sound and applies a shortened cooldown
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- Stunning someone guarding with a Shield now disables the Shield for 1.5 seconds
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- Enchantability raised from 1 to 15, allowing far better enchantments from Enchanting Table
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- No longer loses durability when cutting Cobwebs
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- Can no longer swing unless fully charged
- Updated Puruberries
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- Now grant 15 seconds of Void Purification when eaten
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- Can now always be eaten, regardless of hunger
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- Nutrition raised from 5 to 6, saturation modifier lowered from 1.2 to 1.0
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- Now has a 3 second cooldown between uses
- Updated Murublight Brackets
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- Now apply 12 seconds of Void Corruption when eaten
- Eyes of Ender now use updated portal particles
- Added "Fallen Star" painting by Konci
- Updated textures of Mirror, Raw Shadoline, and the Shadoline armor trim
- Updated Elytra FOV effect intensity from 100 to 80
- Removed Cracked Mirror
Enchantments
- Added Stun Burst enchantment
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- Applies to Daggers, max level of 2
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- Replaces your melee stun attack with an area-of-effect burst that immobilizes nearby entities
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- Range extends ~4 blocks horizontally, ~2 blocks vertically
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- Entity stun duration is halved, and use cooldown is 1.5 times longer
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- Range, stun duration, and use cooldown scale with level
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- Rebound now works via the newly added Bounce Strength attribute
Brewing
- Added Potion of Purification
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- Brewed with Puruberry and Awkward Potion
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- Applies Void Purification for 1 minute and 30 seconds
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- When extended, has duration of 4 minutes
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- When amplified, has duration of 30 seconds and heals voided health faster
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- Added Potion of Corruption
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- Only obtainable with Creative Mode
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- Applies Void Corruption for 40 seconds
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- When extended, has duration of 1 minute and 20 seconds
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- When amplified, has duration of 20 seconds and corrupts health faster
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- Added Potion of Void Resistance
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- Only obtainable with Creative Mode
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- Applies Void Resistance for 1 minute
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- When extended, has duration of 3 minutes
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Entities
- Rustles can now be fed many corrupt items to eat away the corruption
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- After swallowing the item, they will process it (usually very quickly) and spit out a new item alongside experience
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- Corrupt vegetation is turned to Rustle Silk
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- The overgrowth of Corrupt Overgrowth, Corrupt Paths, and Overgrown Mirestone blocks is eaten away and the bare block is returned
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- Music Disc "decay" can be converted to Music Disc "bliss"
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- Replaced the previous Music Disc "bliss" crafting recipe
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- Endermen now use an updated model with improved animations
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- Features revamped idle, walking, attacking, and angry animations
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- Their eyes are now sensitive to light, with light pupils in darkness and dark pupils in brightness
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- Changes can be disabled in config
- Enderman static overlay now appears while they are angry, not only during staring
- Endermen can now pick up Chorus Sprouts, Wisp Growth, and both Chanterelles
- Updated mob behaviors when stunned
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- Armadillos can no longer roll up or unroll
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- Endermen can no longer teleport away
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- Guardians can no longer attack
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- Pufferfish can no longer puff up
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- Squid can no longer create ink particles
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- Players can no longer switch hotbar slots or open their inventory and containers
Miscellaneous
- Added "Lullaby" Veiled Woodlands background music track
- Added "Improved End Visuals" resource pack, enabled by default
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- Features updated appearances for Endermen, Endermites, End Portal Frame, and Dragon Egg
- Added "/enderscape" command
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- "gateways" subcommand generates specified amount of End Gateways in the center End island
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- "kill_ender_dragon" subcommand kills all Ender Dragon entities
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- "skip_song" subcommand skips the current playing song for the user
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- "random_location" subcommand teleports entities into the End with a 2500-5000 horizontal offset
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- "center_island" subcommand teleports entities into the End as if they had entered an End Portal
- Greatly re-organized the Enderscape Config screen
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- Now sorted into Blocks, Entities, Items, World, and Miscellaneous categories
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- Added option to add an "Enderscape Data Packs" button to the Edit World screen
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- Allows enabling and disabling Enderscape's data packs after a world has been created
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- Added option for warning when loading worlds that have not been used with Enderscape before
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- Added option for updated fog density
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- Added option for the outer void height threshold
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- Added option for the intensity of the Rubble Shield's FOV effect
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- Added option for whether gliding with an Elytra exhausts hunger
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- Added option for including colored Mirrors in vanilla creative mode tabs
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- Added options for the updated Enderman model and light sensitive eyes
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- Replaced the End Flash enabled and updated visuals options with the "End Flash Style" option
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- Choose between "Improved", "Vanilla", and "Disabled"
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- Increased volume of End Flash sounds
- Overhauled appearance of Night Vision in the End
- Magnia no only affects players flying in Creative Mode
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:btCrWvHr:KK7kzZxi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:btCrWvHr:KK7kzZxi"
}

