Removals (1.21.1 only)
- Removed Bundling enchantment
- Removed structure music fading
- Removed ability to wear Shulker Shell
Additional Differences
- Blocks using vanilla emissives from 1.21.4 onward will not be emissive.
- Lightmap modifications now handled in config rather than built-in resource packs.
- Rubblemite and Endermite eyes are now fully emissive due to rendering changes.
Changes
- Added option to disable structure music fading
- Adjusted capitalization in config menu strings
- Boosted brightness of Rubblemite and Endermite eyes
Fixes
- Fixed Rebound damaging Elytra held in hand alongside worn Elytra in 1.21.5
- Fixed issue with Elytra FOV effects breaking Spyglass Improvements
Mod Information
- Updated to Minecraft 1.21.4 and Minecraft 1.21.5
- No longer requires or uses BCLib
- Now requires YetAnotherConfigLib
- Now uses Mixson (included within mod)
Name Changes
Blocks
- "Celestial Fungus" → "Celestial Chanterelle"
- "Celestial Mycelium" → "Celestial Overgrowth"
- "Corrupt Mycelium" → "Corrupt Overgrowth"
- "Murushrooms" → "Murublight Shelves"
- "Murushroom" blocks → "Murublight" blocks
- "Shadow Quartz" → "Shadoline"
- "Shadow Quartz Bricks" → "Cut Shadoline"
Biomes
- "Barren Depths" → "Void Depths"
- "Barren Skies" → "Void Skies"
- "Barren Sky Islands" → "Void Sky Islands"
- "Celestial Plains" → "Celestial Grove"
- "Corrupt Depths" → "Corrupt Barrens"
Additions
New Biomes
- Added Magnia Crags biome
-
- Added Alluring Magnia, a white coral-esque block that covers the surface
-
- Added Repulsive Magnia, a black coral-esque block that covers the undersides
-
- Large arches of Alluring Magnia often emerge from the surface
-
- Towers made of magnia appear throughout the biome, their stems made of repulsive magnia leading into a bulb of alluring magnia, surrounded by rings
-
- Magnia blocks will often make "humming" sounds
-
- Magnia blocks can be crafted into etched versions, Etched Alluring Magnia and Etched Repulsive Magnia respectively
-
- Throughout the biome, Magnia Sprouts generate on respective magnia
-
-
- Alluring Magnia Sprouts appear on alluring magnia. When powered, they will attract items, metallic mobs, and mobs wearing metallic armor towards themselves
-
-
-
- Repulsive Magnia Sprouts appear on repulsive magnia. They function like alluring magnia sprouts, but repel instead of attract
-
- Added Veiled Woodlands biome
-
- Added Veiled End Stone, which covers much of the ground
-
- Added Wisp Sprouts and Wisp Growth, which grow on veiled end stone
-
- Added Wisp Flowers, which are two blocks tall and emit light, and grow on veiled end stone
-
- Added veiled trees, which appear throughout the biome
-
-
- The majority of veiled tree logs grow inside the ground, rather than the air
-
-
-
- Above ground, veiled trees have bowl shaped leaves
-
-
-
- Veiled vines grow upwards from the veiled leaves
-
-
-
- Veiled vines create leaf particles, which fly in the wind
-
-
-
- Underneath veiled tree leaves, veiled leaf carpets generate, which can be walked through
-
-
-
- Veiled leaf carpets have layers, like snow. The more layers, the harder it becomes to walk through
-
-
- Added Rustles, a new mob for Veiled Woodlands
-
-
- Odd, pale creatures resembling sea slugs or silkworms
-
-
-
- Wander the veiled woodlands aimlessly, occasionally going to sleep in piles of leaves (or on carpets, if you wish!)
-
-
-
- Have poor eyesight, only looking at players very close to them, and are prone to startling when bumping into mobs
-
-
-
- Tempted and bred using Murublight Shelves
-
-
-
- Can be sheared for 1-3 string. They regrow their string naturally over 4-8 minutes, or by eating Murublight Chanterelles
-
-
-
- Able to be picked up and carried in a Bucket
-
New and improved Structures
- Overhauled End City structure
-
- Received a visual update making use of new Enderscape blocks
-
- End Vaults (unlocked with End City Keys) are now the primary source of high-tier loot
-
- Chests now contain lower-tier loot
-
- End Trial Spawner arenas can be found on pathways and on the roofs of many houses
-
- Houses now have much more interior variation, and have varied furniture, chest loot, and occasionally vaults
-
- Ships now use a spawner and vault in place of loot chests and the Elytra item frame
-
-
- The spawner inside ships always gives a key, and the vault always gives an Elytra
-
- Mirestone Ruins
-
- Found in Corrupt Barrens
-
- Made almost entirely out of Mirestone blocks
-
- Contains items like food, gunpowder, leather, etc.
-
- Contains new Music Disc "decay"
- Overhauled End Gateway structure design
-
- Exterior now made of shadoline blocks
- Added Large End Gateway structure
-
- Ornate design made of end stone and shadoline blocks
-
- Up to three staircases can generate leading outwards
New Items
- Added Rubble Chitin
-
- Replaces bone meal in drops by rubblemites
-
- 25% chance to drop, and yields one, up to four with Looting III
- Added Rubble Shields
-
- Crafted with rubble chitin, shadoline, and either end stone, mirestone, veradite, or kurodite
-
- The shield design depends on what stone it was crafted with
-
- Has the same durability as regular shields
-
- Using the Rubble Shield, jumping while blocking will dash you in the direction you are moving
-
- Dashing deals 3 durability damage to the shield, or 9 damage while gliding with elytra
- Added Magnia Attractor
-
- Crafted with four shadoline ingots, one alluring magnia sprout, and one repulsive magnia sprout
-
- When fueled with nebulite, it will pull items and experience orbs towards the player from a much farther distance
-
- When enchanted with the bundling enchantment, items picked up will transfer to the first bundle that contains at least one of that item
- Added Crescent Banner Pattern item, found in End City Vaults
- Added Music Disc "decay"
-
- Can be crafted into Music Disc "bliss" with four Nebulite Shards
- Added Raw Shadoline
-
- Dropped by Shadoline Ore blocks
-
- Craftable into Raw Shadoline Block
-
- Smeltable into Shadoline Ingots
- Shulker Shells can now be worn on your head (cosmetic only)
New Blocks
- Added End Trial Spawners and End Vaults
- Added End Lamp block, crafted with Blaze Rod and Popped Chorus Fruits
- Added Dusk Purpur blocks, crafted with Popped Chorus Fruit and Shadoline
- Added Purpur Tile blocks, crafted with Purpur and Dusk Purpur
- Added Void Shale
-
- Generates both on the rims of islands and within the islands themselves
-
- Increasingly cracks the longer you step on it
-
- Upon hitting its maximum stage, it will break itself and all nearby void shale blocks in a chain reaction
-
- Can be used as fuel in furnaces
- Added new End Stone blocks
-
- Polished End Stone (including stairs, slabs, walls, pressure plates, and buttons)
-
- Chiseled End Stone
- Added Mirestone blocks, a new stone type
-
- Generates on the underside of End islands
-
- Craftable into Polished Mirestone (including stairs, slabs, walls, pressure plates, and buttons)
-
- Craftable into Mirestone Bricks (including stairs, slabs, and walls)
-
- Craftable into Chiseled Mirestone
- Added Kurodite blocks, which generate in place of Veradite in Corrupt Barrens
-
- Craftable into Polished Kurodite (including stairs, slabs, walls, pressure plates, and buttons)
-
- Craftable into Kurodite Bricks (including stairs, slabs, and walls)
-
- Craftable into Chiseled Kurodite
New Music
- Added "Grandeur", a music track for End Cities
- Added "Respite", a music track for Veiled Woodlands
- Added "Flutters", a music track for Magnia Crags
- Added "decay", a new music disc
- Overhauled "glare" music disc significantly
- Overhauled "bliss" music disc significantly
New Sounds
- Added new Note Block instruments for Block of Nebulite and Block of Shadoline
- Added new bouncing sounds for Drifters and Driftlets
- Added new mood sounds for each major biome
- Added new addition sound for Corrupt Barrens
- Added unique sound for linking Mirror with Lodestone
- Updated ambient sounds for Void Depths, Void Skies, and Void Sky Islands
- Updated "default" End biome addition sounds
- Updated sounds for End Stone, Veradite, Shadoline, Shadoline Ore, and Nebulite Ore
- Updated sounds for Drifters and Driftlets
- Updated sounds for Rubblemites
- Updated sounds for Corrupt Overgrowth, Corrupt Growth, and Murublight wood
- Updated sounds for celestial and murublight doors, trapdoors, fence gates, and buttons
Changes
-
Skybox brightness now scales with "Brightness" option (configurable)
-
Sky, fog, nebulae, and star colors have been updated for all biomes
-
Sky, nebulae, and stars now rotate horizontally and at different speeds
-
Updated textures for "glare" and "bliss" music discs
-
Mirror has been updated and rebalanced
-
- Lightspeed can no longer reduce the cost of travelling between dimensions
-
- Lightspeed now reduces travel cost by 250 blocks per level instead of 500 blocks per level
-
- Transdimensional can no longer be used to travel between dimensions with different coordinate scales (e.g., Overworld and Nether).
-
- Can now be used in Dispensers, and will work on mobs other than players.
-
- Now more lenient with lodestone teleportation, obstruction is far less strict, and you can teleport to more than just the top of a lodestone.
-
Rubblemites have been updated and rebalanced
-
- Rubblemites now use brain AI system instead of goals
-
- Rubblemites spawn more often in End Highlands and End Midlands
-
- When hit, they take damage then retreat into their shell. While in their shell, they are invulnerable to most damage
-
- When hit in previous versions, they retreated into their shell without taking damage, only afterwards were they vulnerable
-
- Rubblemites now deal 6 attack damage instead of 10 attack damage
-
- Rubblemites no longer rarely spawn allies upon taking damage
-
Drifters have been updated and rebalanced
-
- Drifters now use brain AI system instead of goals
-
- Bouncing on drifters is now much more consistent and safe, thanks to significant code improvements
-
- Bouncing on drifters now boosts you significantly higher
-
- Drifters bounced on by mobs wearing feather falling no longer play their hurt sound
-
- Drifters now rise when in water instead of taking damage
-
- Drifters naturally start or stop leaking jelly every 15 to 20 minutes
-
-
- This timer is reset when they are milked manually by the player and every time they start or stop leaking naturally
-
-
-
- In previous versions, drifters had a 0.25% chance to begin leaking jelly every tick after an 8 minute cooldown
-
-
- Driftlets now properly follow adult drifters
-
Shadoline ore blocks drop raw shadoline, smeltable into ingots
-
Updated textures for Shadoline blocks
-
Nebulite tools can be fueled by nebulite in inventory directly
-
Nebulite blocks no longer powered by redstone
-
Updated textures for Nebulite Ore, Nebulite Shards, Nebulite, and Block of Nebulite
-
Updated Veradite block textures
-
Bulb Lantern design is now slightly thinner
-
Chorus Plants and Chorus Flowers can now be placed on Celestial Overgrowth and Veiled End Stone
-
Celestial Growth and Corrupt Growth now only drop when mined with Shears
-
Celestial Chanterelles now corrupt into Murublight Chanterelles when planted on Corrupt Overgrowth, either randomly over time or by bone mealing them
-
Drift Leggings now use vanilla attributes for most functionality
-
Updated textures for Celestial Growth and Bulb Flowers
-
Corrupt Barrens expanded to a full biome encompassing both the surface and undersides
-
Corrupt Barrens now spawns Endermites and Rubblemites
-
Murublight Shelves can no longer be placed on ceilings or floors
-
Updated textures for Corrupt Overgrowth, Corrupt Path, Blinklight Vines, and Murublight blocks
Vanilla Updates (all configurable)
-
The End now has biome-dependent fog density
-
End Portal Frames now have unique sounds
-
End Portal and End Gateway blocks now have unique sounds
-
End Portal Blocks now emit unique particles
-
Standard portal particles are now emissive
-
Added new audio and visual effect for staring at Endermen
-
Endermite eyes are now slightly emissive
-
Endermites now have unique sounds
-
Shulkers now have a bullet count limit
-
Shulker Bullets now have a time limit and die when their owner dies
-
Shulker Bullets now deal a stronger but shorter Levitation effect
-
Shulker Bullets now have a unique loop sound
-
Shulkers, when closed, are now hurt by arrows shot by a crossbow with Piercing
-
Elytra now has unique FOV effects (with configurable intensity)
-
Elytra now has a new gliding sound that can be heard by other players
-
Elytra has unique open, closing, and equip sounds
-
Ender Pearls now create particles when hitting a block
-
Ender Pearls now have unique throw and teleport sounds
Removals
- Removed Veradite Pillar
- Removed Nebulite Cauldron
Warning
- Old worlds will encounter issues as Enderscape creates conflicts with biomes underneath y0 in The End
Additions
-
Config: much of Enderscape can now be configured
-
Corrupt Depths, a new biome that generates underneath the outer End Islands
-
Barren Depths and Barren Skies now generate as default biomes underneath the End Islands and in the End Skies respectively
-
Small Islands now generate in the skies of The End very rarely, allowing as a rest point for Elytra flight and something nice overhead
-
Corrupt Mycelium and Corrupt Growth grow in the Corrupt Depths on the biome's ceilings
-
- Corrupt Mycelium can be placed in any direction
-
- Corrupt Mycelium can be paved into Corrupt Paths, which can also face any direction
-
- Corrupt Mycelium can be fertilized with Bone Meal to spread onto nearby End Stone
-
- Corrupt Growth can face any direction as long as it has appropriate ground to stand on
-
- Corrupt Growth can be fertilized with Bone Meal to grow more of itself
-
- Corrupt Growth can be planted in Flower Pots
-
Blinklights are long, double-helix shaped vines that becomes a large bulb at it's end
-
- Occasionally, the large bulb and the smaller bulbs on the vine's body will blink
-
-
- When the large bulb blinks, it will emit a strong Redstone signal
-
-
-
- Fully grown Blinklight bulbs can manually blink by a Player
-
-
- Blinklights emit subtle spores that will float around for a small time
-
- Blinklights can be planted in Flower Pots
-
Blinklamps, a light source crafted from Blinklights and Shadow Quartz
-
- Luminance will decrease depending on the strength of the Redstone signal received
-
-
- As an example, you could plant a Blinklight underneath it and it would darken when the Blinklight blinks
-
-
Large Murushrooms, complete with a new Murushroom wood type
-
- Fertilize murushrooms growing on ceilings or floors to grow them
-
- Murushroom stems have dark colored bark with light blue colored wood
-
Lightspeed and Transdimensional, new enchantments for the Mirror
-
- Lightspeed increases the distance you can travel by furthering the distance you need to go before your cost increases
-
- Transdimensional lets you travel between dimensions instantly at the cost of a full bar of energy
-
-
- When used with Lightspeed, the total cost can be reduced significantly
-
-
- These enchantments can be found rarely in End Cities
-
Veradite, a new stone generating throughout the entirety of the outer End
-
- Veradite can be used a stone crafting material, making it perfect for recipes like Furnaces
-
- Veradite can be made into Polished Veradite, Veradite Bricks, Chiseled Veradite and Veradite Pillars
-
- Rubblemites also uncommonly spawn with a Veradite shell
-
Celestial and Murushroom Bricks
-
- Using Celestial Caps and Celestial Growth, you can create Celestial Bricks
-
- Using Murushroom Caps and Corrupt Growth, you can create Celestial Bricks
-
- Celestial and Murushroom Bricks can be crafted into Stairs, Slabs, and Walls
-
New Background Music
-
- Finality, a peaceful track which plays in Celestial Plains and Celestial Islands
-
- Mutagen, a mysterious track which plays in Corrupt Depths
-
- Obduracy, a long, barren, but perseverant track which plays in default End biomes
-
New Advancements
-
- "A Link Between Worlds", completed by teleporting to a different dimension with a Mirror with Transdimensional enchantment
-
- "Not Quite Long Distance", completed by teleporting over 2000 meters with a Mirror within the same dimension
-
- "The Highs and Lows", completed by bouncing on a Drifter while flying at high speeds
-
- "Otherworldly Drip", completed by crafting a pair of Drift Leggings
-
Enderscape has a new skybox
-
- Subtle nebulas and stars will cover The End's sky
-
- Nebula colors change depending on the player's biome
-
Enderscape has new lighting for The End
-
- Darker and with just a tinge more of green, exploring The End should be much moodier
-
- No more eye-piercing brightness! The effectiveness of the "Brightness" option has been reduced in The End significantly
-
-
- Enderscape Brightness at 100% will look similar to Vanilla Brightness at 0%
-
-
After teleporting with a Mirror, a pink overlay will appear on your screen for a few seconds
-
Celestial and Corrupt Growth can be crafted into Yellow and Purple Dye respectively
-
Dead Chorus Flowers emit pollen particles and will "hum" at random
-
Nebulite Blocks can now be powered with Redstone to create the same particles emitted by Nebulite Ore
-
New purple shader effect is now present when spectating Drifters and Driftlets
Changes
-
bliss and glare Music Discs are now rarer in End City chests
-
Bulb Flower's light level has been reduced to 6 from 8
-
Chance and time for Drifters to begin leaking jelly naturally has been changed
-
- Minimum time has been increased from 5 minutes and 50 seconds to 8 minutes
-
- Chance has been reduced from 0.03 per tick to 0.025 per tick
-
Drifters do not take damage when bounced on if using Feather Falling
-
End Stone can no longer be used as a stone crafting material
-
Murushroom Caps now drop themselves instead of Murushrooms
-
Tridents with Loyalty teleport back to you with a unique sound if thrown into the void
-
Nebulite Cauldrons emit light depending on how much Nebulite is in the Cauldron
-
Nebulite Ore sounds are now made via random server-side ticks, not client-side display ticks
-
- The kind of sound being used (normal, far away, obstructed) will still depend on client player positioning
-
Nebulite balancing has been adjusted
-
- Nebulite Ore only drops 1 Nebulite Shards item without Fortune
-
- Nebulite can be crafted with only 4 Nebulite Shards, a reduction from 9 in previous versions
-
Nebulite particles have been updated
-
- Particles spawned from Nebulite Ore will point towards the ore
-
- Mirror makes Nebulite particles when teleporting
-
Updated bliss and glare Music Disc textures
-
Updated Bulb Flower Texture
-
Updated Celestial Growth texture
-
Updated Celestial Mycelium and Celestial Path textures
-
Updated Celestial Stem, Celestial Planks, and Celestial Sign textures
-
Updated Chorus Plant Sounds
-
Updated Drifter and Driftlet textures
-
Updated Drifter and Driftlet animations slightly
-
Updated Drift Leggings armor and item textures
-
Updated Flanger Berry and Flanger Berry Vine texture
-
Updated Murushroom Cap texture
-
Updated Murushrooms texture
-
Updated Nebulite item texture
-
Updated Nebulite Shards item texture
-
Updated Rubblemite shield, hurt, and death sounds
-
Updated Shadow Quartz Ore texture
-
Updated Shadow Quartz textures
-
Unique sounds for Celestial Wood
-
Unique sounds for Chorus Flowers
-
Unique sounds for Drift Jelly Block
-
Updated "Nebulous Activity" Advancement description
-
Renamed "Pint-Sized Energy" advancement to "A Drop in the Bucket" and updated description
-
Updated normal End ambience significantly
-
- Unique loop sound
-
- Updated particles
-
- More additions
Fixed Issues
- Ambience continues to play after you enter End Portal Credits
- Driftlets are not affected by Invisibility
- Large Celestial Mushrooms can replace bedrock when generating
- Potted Enderscape Plants do not have loot tables
- Tridents with Loyalty fail to work under Y coordinate 0
Additions
- End Gateways now generate in Celestial Plains
Changes
- Links to source code and issue tracker have been updated
- Murushrooms now generate at all heights
- Shadow Quartz Ore now generates at all heights
- Void-facing Nebulite Ore now generates at all heights, but needs at least 16 opaque blocks above
Fixes
- Fixed scattered Shadow Quartz Ore features not generating inside End terrain properly
- Fixed server crash with Flanger Berry Vines referencing a null value
- Fixed void Nebulite Ore features not generating properly
Highlights
- Minimum BCLib version updated to 2.0.10 or higher
Additions
- End Gateways now generate in Celestial Plains
Changes
- Links to source code and issue tracker have been updated
- Murushrooms now generate at all heights
- Shadow Quartz Ore now generates at all heights
- Void-facing Nebulite Ore now generates at all heights, but needs at least 16 opaque blocks above
Fixes
- Fixed Enderscape causing biome generation issues with new versions of BCLib
- Fixed scattered Shadow Quartz Ore features not generating inside End terrain properly
- Fixed server crash with Flanger Berry Vines referencing a null value
- Fixed void Nebulite Ore features not generating properly
Additions
- Drift Jelly can now be harvested from Drifters via Glass Bottles in Dispensers
- Enderscape world generation features can be customized via datapacks
- New texture for unripe and ripe Flanger Berry Block particle effects
- Unique sounds for breaking and stepping on unripe and ripe Flanger Berry Blocks
- Unique sounds for Celestial Fungi and Murushrooms
- Unique sounds for End Rods
- Unique sounds for placing, mining, and stepping on Nebulite Ore
- Unique sounds for Shadow Quartz Ore
Changes
- Celestial Growth and Bulb Flowers can now be planted on Overworld Dirt blocks and Nylium
- Drift Leggings' physics apply with slow falling again, but with changes
- Added horizontal speed remains the same
- Added vertical speed now only applies when rising
- Flanger Flowers now use a different sound group than unripe and ripe Flanger Berry Blocks
- Moved Celestial Cap next to Celestial Fungus in Enderscape item group
- Nether vegetation can now be placed onto Celestial Mycelium like overworld Mycelium
- Simplified "Celestial Growth Block" name to "Celestial Mycelium"
- Simplified "Celestial Path Block" name to "Celestial Path"
- Updated sounds for Celestial and Murushroom Cap blocks
- Updated sounds for Purpur blocks
- Updated vegetation generation internally (should hopefully perform better)
- Vegetation now generates in layers, which helps with more complex generation
Fixes
- Fixed Celestial Mycelium not converting to End Stone when an opaque block is above
- Fixed Celestial and Murushroom Caps not reducing fall damage
- Fixed Driftlet growth not accelerating after being fed
- Fixed Driftlets destroying leads upon growing up
- Fixed Driftlets displaying heart particles after being fed
- Fixed Ripe Flanger Berry Blocks hiding their sides when a neighboring unripe Flanger Berry Block is present
- Fixed credits music being replaced with biome music
- Fixed inconsistent shading between Flanger Berry Vine textures
- Fixed issues calculating which Nebulite Ore ambient sound to use
Additions
- Drift Jelly can now be harvested from Drifters via Glass Bottles in Dispensers
- Enderscape world generation features can be customized via datapacks
- Nebulite can now be dispensed into Cauldrons
- New texture for unripe and ripe Flanger Berry Block particle effects
- Unique sounds for Celestial Fungi and Murushrooms
- Unique sounds for End Rods
- Unique sounds for Shadow Quartz Ore
- Unique sounds for breaking and stepping on unripe and ripe Flanger Berry Blocks
- Unique sounds for placing, mining, and stepping on Nebulite Ore
Changes
- Celestial Growth and Bulb Flowers can now be planted on Overworld Dirt blocks and Nylium
- Drift Leggings' physics apply with slow falling again, but with changes
- Added horizontal speed remains the same
- Added vertical speed now only applies when rising
- Flanger Berry Vines can no longer be placed underwater
- Flanger Flowers now use a different sound group than unripe and ripe Flanger Berry Blocks
- Mirror UI highlight now immediately stops displaying when switching to a Mirror that cannot teleport
- Mirror item tooltip is now more user-friendly
- Moved Celestial Cap next to Celestial Fungus in Enderscape item group
- Nether vegetation can now be placed onto Celestial Mycelium like overworld Mycelium
- Shadow Quartz Ore now drops 1-3 xp (an increase from 0-2 xp)
- Simplified "Celestial Growth Block" name to "Celestial Mycelium"
- Simplified "Celestial Path Block" name to "Celestial Path"
- Updated sounds for Celestial and Murushroom Cap blocks
- Updated sounds for Purpur blocks
- Updated vegetation generation internally (should hopefully perform better)
- Vegetation now generates in layers, which helps with more complex generation
Fixes
- Fixed Celestial Mycelium not converting to End Stone when an opaque block is above
- Fixed Celestial and Murushroom Caps not reducing fall damage
- Fixed Drift Jelly Blocks rendering incorrectly underwater
- Fixed Driftlet growth not accelerating after being fed
- Fixed Driftlets destroying leads upon growing up
- Fixed Driftlets displaying heart particles after being fed
- Fixed Flanger Berry Blocks rendering incorrectly underwater
- Fixed credits music being replaced with biome music
- Fixed inconsistent shading between Flanger Berry Vine textures
- Fixed issues calculating which Nebulite Ore ambient sound to use
Additions
- Nebulite can now be dispensed into Cauldrons
Changes
- Flanger Berry Vines can no longer be placed underwater
- Mirror UI highlight now immediately stops displaying when switching to a Mirror that cannot teleport
- Mirror item tooltip is now more user-friendly
Fixes
- Drift Jelly Blocks now render correctly underwater
- Flanger Berry Blocks now render correctly underwater
Warning: This release may be unstable. Backup any worlds you care about.
Highlights
- Updated to Minecraft 1.19
- Now requires BCLib 2.0.0 or higher
Additions
- Flanger Berry Blocks now emit "block change" game event when growing
- Mirror now emits "teleport" game event when teleporting successfully
- Nebulite cauldrons now emit "teleport" game event when player falls in
- Nebulite now emits "fluid place" game event when filling a cauldron
Changes
- Shadow Quartz Ore now drops 1-3 xp (an increase from 0-2 xp)
Highlights
- Updated to Minecraft 1.18.2
- Now requires BCLib 1.4.4 or higher
- Native compatability with BetterEnd
- Neither packages nor uses Perorate
Additions
- Bone meal can now be used on Bulb Flowers to grow more Bulb Flowers and Celestial Fungi
- Bone meal can now be used on Celestial Growth to grow more of itself
- Bulb Flowers can now be crafted into Cyan Dye
- Bulb Flowers, Celestial Growth, and Celestial Fungi can now be put into flower pots
- Bulb Lantern, a new Lantern variant made from Bulb Flowers and Iron Nuggets
- Celestial Growth Blocks can now be paved into Celestial Path Blocks
- Drifters can now breed and create Driftlets
- End City loot chests can now contain Iron Axe, Iron Hoe, Diamond Axe, and Diamond Hoe
- Large Murushrooms made from Murushroom Caps on the side of Celestial Islands
- Music disc named "bliss" which can be obtained in End City loot chests
- New music, "Otherworld", which plays in the Celestial biomes, and "Nebula", which plays while under the End islands
- Ores now generate at higher altitudes when BetterEnd is present
- Recipe for crafting Drift Jelly Blocks into Drift Jelly Bottles
- Rubblemites can now very rarely call upon allies and spawn other Rubblemites when damaged
- Sound effect after drinking Drift Jelly Bottle
- Statistics for bouncing on Drifters and teleporting with Mirror
Changes
- Adjusted "Through the Looking Glass" advancement description grammar
- Adjusted Mirror's "Wrong dimension" message to be less cryptic
- Adjusted sound volume and pitch for End Stone, End Stone Bricks, and Shadow Quartz blocks
- Bone meal used on Celestial Growth Blocks now grows in patches instead of singular blocks
- Bulb Flower animation frame duration has been adjusted
- Bulb Flower now emit a light level of 8
- Bulb Flower texture has been updated
- Celestial Growth Blocks now drop End Stone without Silk Touch enchantment
- Celestial Island generation has has received a major overhaul
- Celestial Plains and Islands now have brighter and thicker fog when BetterEnd is present
- Celestial Plains and Islands spore particle chance has been reduced
- Celestial Trapdoor texture has been updated
- Changed "Drifter Jam" advancement name to "You Catch My Drift?"
- Changed "Through the Looking Glass" advancement to a Goal
- Drift Boots have been changed to Drift Leggings
- Drift Jelly Block jump height has been reduced
- Drift Jelly Block recipe is no longer shapeless
- Drift Jelly Blocks no longer break when touching water
- Drift Jelly has changed to a teal-ish color due to issues with color distinction
- Drift Leggings equip sounds have been updated
- Drift Leggings physics no longer apply with Slow Falling
- Drift Leggings, in comparison to Drift Boots, have more durability, protection, and armor toughness
- Drift Leggings, in comparison to Drift Boots, now reduce total fall damage by only 2 HP
- Drifter and Driftlet animations have been updated
- Drifter and Driftlet eating sounds have been updated
- Drifter and Driftlet textures have been updated
- Drifters and Driftlets no longer despawn
- Drifters and Driftlets now attempt to flee from attackers
- Drifters and Driftlets now stay "home" around a nearby Flanger Berry Block or Chorus Flower
- Drifters no longer emit Drift Jelly particles when damaged
- Drifters now emit a small amount of Drift Jelly particles when in love
- Drifters now leak Drift Jelly after breeding instead of after eating
- Driftlets can no longer bounce on Drifters
- Driftlets can now be fed to speed up growth
- Driftlets now move faster than Drifters
- End Portal blocks no longer play sounds
- Flanger Berry Blocks can now be destroyed by Pistons
- Flanger Berry Blocks now grow at a slower rate
- Flanger Berry Blocks now have Comparator output
- Flanger Berry Vine hitbox has been increased
- Flanger Berry Vines can now be sheared to prevent further growth
- Flanger Berry Vines now grow at a slower rate
- Flanger Berry Vines now grow similarly to Weeping Vines
- Flanger Berry Vines now have an age property
- Flanger Berry Vines now only begin to grow Flanger Flowers when they have met maximum age
- Flanger Berry Vines now take longer to break
- Improved subtitles for Drifter and Driftlet sounds
- Increased volume for normal End biome ambience
- Mirror UI overlay has received a major overhaul
- Mirror UI will now display if Mirror is in the off-hand, but prioritize main-hand Mirror if one is present
- Mirror energy bar no longer displays if unlinked and has no energy
- Mirror item recipe now requires two Nebulite Shards
- Mirror item texture has been updated
- Mirror now has enchantment glint when linked to a Lodestone
- Mirror teleport sounds have been updated
- Mirror used on Nebulite Cauldron while fully charged now does nothing instead of sending an error message
- Murushroom textures has been updated
- Murushrooms no longer spread naturally
- Murushrooms now generate at higher altitudes when BetterEnd is present
- Murushrooms now generate in normal End biomes
- Murushrooms now have an age property
- Murushrooms now use Murushroom Cap texture for particle effects
- Murushrooms spawn rate in Celestial Plains have been reduced
- Nebulite Block blast resistance has been reduced
- Nebulite Block hardness has been reduced
- Nebulite Block now has unique sound effects
- Nebulite Cauldrons now randomly teleport entities that fall in
- Nebulite Ore blast resistance has been reduced
- Nebulite Ore hardness has been reduced
- Nebulite Ore has two new sound events that play if the block is far away and closed from air
- Non-living entities can no longer bounce on Drift Jelly Blocks
- Readjusted composter values for Enderscape blocks
- Rubblemite armor attribute has been reduced from 20 to 15
- Rubblemite follow range attribute has been reduced from 64 to 32
- Rubblemites no longer make ambient sounds when inside their shell
- Rubblemites now have group revenge towards other hostile mobs
- Rubblemites now target and attack Iron Golems
- Shadow Quartz block textures have been updated
- Water color in The End has changed to deeper colors
Fixes
- Filling a Cauldron with Nebulite now increments "Cauldrons Filled" statistic
- Fixed Bulb Flower missing from "small_flowers" block and item tags
- Fixed incorrect capitalization in "Through the Looking Glass" advancement description
- Fixed incorrect Celestial Sign block and item texture
- Fixed incorrect Drifter and Driftlet lead placements
- Fixed incorrect Map colors for Bulb Flowers, Celestial Caps, and Celestial Wood
- Fixed incorrect recipe advancements for Drift Jelly Block and Mirror
- Fixed issues with Drifters leaking jelly
- Fixed issues with Rubblemites blocking damage
- Fixed missing Celestial Sign recipe
- Fixed missing Celestial Wall Sign loot table
- Fixed missing Driftlet Spawn Egg
- Fixed missing Nebulite Cauldron loot table
- Fixed missing recipe advancement for Celestial Stairs
- Murushrooms no longer grow on blocks that aren't full cubes
- Nebulite Cauldron now gives Cauldron when picked in Creative Mode
- Nebulite recipes from Nebulite Shards and Nebulite Block are now grouped
- Removed unused "root" advancement
- Reorganize Enderscape creative menu tab
- Rubblemites are now affected by Knockback enchantment when inside their shell
- Successfully teleporting with Mirror now increments Mirror use statistics