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All versions
0.6.0-alpha+1.21.1
Alpha
Better Trial Chambers 0.6.0-alpha+1.21.12 weeks ago 37
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Added a new value to the file name just for mod debug purposes in the case that a mod version is the same it takes from the hash of the latest git commit.
Changes
- Ominous key can open regular doors to prevent soft locking
- Redid staff radial menu to be copper
- Unstable blocks don't fall/break unless there is air or a fluid underneath it
- Mob detector now is powered if there is something in it not nothing
Added
- A new Ominous key door state for loot rooms
- Nautilus Shell decoration block
- Heroic Sword - same damage and attack cooldown as netherite sword, has sword blocking implemented in it blocking 80% of damage, and has no durability. Has a gem in the sword that tints based on the players uuid, better hope you get lucky.
- Translatable name component for items, as "item_name" does not support it
- Translation for the Trial Cube
- Structure core block that runs on equivalents structure spawn
- Screen for the structure core to make it easier to work with, requires [] for it to work (array list)
- Ominous Beacon features: Configurable Beam Distance & NBT (MaxDistance int tag defaults to 16, PropagationDelay int tag defaults to 0 to control tick propagation delays across connected paths)
- Ominous Beacon beam traversal & stop conditions: penetrates non-blocking blocks and bypasses blocks in BTC.OMINOUS_BEACON_IGNORES, rays terminate upon striking blocks in BTC.STOPS_OMINOUS_BEACON or closed DungeonDoorBlock instances, reaching an oppositely-facing OminousBeaconBlock triggers receiver/sender logic without requiring the second beacon to be powered beforehand
- Ominous Reflector interaction: ALL_IN accepts beams entering from 5 sides (excludes reflector's facing direction) and ends the beam inside the reflector block
- Added a reinforced dungeon panel that can block the output of ominous beams
Fixed
- Rotation of the corner storage blocks, potion pillar and mob detector to work on 90 and 270 degrees was broken
- "Bug" with tridents despawning in vanilla
- Lang of the pet charm bind message
- Small texture issue on the trial core
Removed
- Dungeon Door smithing recipe
Dev notes
- Figured out how to modify trial spawner loot table: /data merge block <x> <y> <z> {normal_config:{loot_tables_to_eject:[{data:"namespace:path/to/loot_table",weight:1}]}}
- Started working on xml parsed book again, almost done, currently only works in dev environment due to the file being on my pc and not in builds
- Commit Hash being "5b500d2"
- Commit Name being "removed prints"
- Commit Date and Time being "September 11, 2026 at 5:51 MDT"
- Technically the commit for this version is the one after it, but i messed it up, I just changed gradel file, so nothing major, if you care the hash is 'cd25811' and the name is "im stpuid" GLHF Playing, Hope you enjoy!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PDkYCAeF:MNXzpFQO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PDkYCAeF:MNXzpFQO"
}

