Tags
Creators
Details
All versions
0.0.0-pre-alpha+1.21
Alpha
0.0.0-pre-alpha+1.21last year 54
Compatibility
Minecraft: Java Edition
1.21
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
BTC: Better Trial Chambers - Changelog
Version 0.1.0-pre-alpha [Fabric 1.21] - Initial Release
Added
- Procedurally generated Modular Trial Chambers with randomized puzzle rooms, traps, and passageways
- Custom Wire and Door Systems (work-in-progress wiring puzzles, toggles, and ancient lock doors)
- Copper Golems: Button-pressing, oxidation-prone golems for dungeon puzzles
- Tuff Golems: Animated decorative dungeon guardians with home-binding and item-holding
- Eldritch Luminaries: Miniboss sorcerers with unique eldritch abilities and relic drops
- Codex of the Void concept item (in early development - full ability system coming later)
- Unique Wrench Item for puzzle manipulation and block rotation
New Status Effects
BUILDER_BLUNDER- Blocks you place may fail to placeMINER_MISHAP- Prevents mining (but you can still fight)DRAGON_SCALES- Grants bonus resistance and partial damage reflectionDROWNING- Increases drowning damage and screen tintNO_NATURAL_REGENERATION- Disables passive healingFROST_WALKER- Sprint-enabled ice path creation with scaling radius
Lore & Artifacts
- Added ancient relic items, books, and artifacts scattered in dungeons, revealing the backstory of the Eldritch Luminaries
Notes
- Project is still in Pre-Alpha - major features like advanced puzzles, relic abilities, and final Codex mechanics are coming soon
- Feedback, bug reports, and suggestions are highly appreciated - join the Discord!
- This mod is not complete, do expect some random things. If it crashes, please report it to me.
Known Issues
- Wire system needs additional logic and polish
- Some doors and puzzles may not fully trigger yet
- Codex of the Void abilities incomplete
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PDkYCAeF:lgvnlK4K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PDkYCAeF:lgvnlK4K"
}

