WARNING: THIS IS AN EXPERIMENTAL BUILD. BACK-UP YOUR WORLDS AND PLAY AT YOUR OWN RISK. Please report any bugs or crashes to the discord or github.
- Added Buddysteel Deckbox, a craftable deck box that stores 16 cards and can store a configurable amount of each card based on rarity. Used for battles.
- Added Luminis and Zylex Deckboxes as respective specialty items through respective channels of obtainment (Crimson Luminis experiments and Void Zylex Bartering)
- Added craftable playmats for each set. When facing playmats are both given a Deckbox, a game starts. Rendering of cards is a bit buggy at the moment, please disregard.
- Added Buddysteel Charger, used for upgrading buddysteel using materials and a power meter at a certain percentage.
- Added Charged Buddysteel, a new variant of Buddysteel made in the charger using Buddysteel, Luminis, and Zylex when you have 50% of all Buddycards collected. Can be applied to Buddysteel gear in a smithing table to upgrade. Between Diamond and Netherite.
- Added Perfect Buddysteel, a new variant of Buddysteel made in the charger using charged Buddysteel, Crimson Luminis, and void Zylex when you have 100% of all Buddycards collected. Can be applied to charged Buddysteel gear in a smithing table to upgrade. Slightly better than Netherite.
- Added blocks of charged and perfect buddysteel
- Added missing Luminis Crystal Block recipe
- Changed Luminis Panels texture
- Add abilities to cards for use in battles
- Fix tool models to render in hand properly
- Increase Luminis vein default frequency
- Added Patchouli battles rulebook with more nuts and bolts details on the battle system
- Added battle abilities to all buddycards in the base and nether set. (two abilities for higher rarities)
- There will be a notification in the tooltips for cards unimplemented for battles. These cards are not meant to be battled with and are not allowed in deckbuilding.