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Licensed ARR
Published last week
Updated 2 days ago
All versions
0.1.1+26.x
Release
BuildPrint 0.1.1+26.x2 days ago 58
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Required content
Changes
Build it together
- Share a build with a code. Pick a build in Loaded and hit Build this together — it starts a session named after the build and shares it in one click. Everyone who joins with the code (or the link that wraps it) sees the same build ghosted in the same spot.
- A session is a group around one build, with its own code, and you can be in as many at once as you like — the people helping with spawn aren't the people on the farm. Shared builds are marked in the Loaded list, so you always know which ones other people are watching.
- Progress moves for everyone. Whoever is standing next to a build reports what's actually built, so the material list keeps making sense for people nowhere near it — instead of decaying into "everything is missing" the moment the chunks unload.
- The owner doesn't have to be online. Placements live on the backend, so joining an hour later still ghosts everything in place. The connection reconnects on its own after a blip and takes a fresh snapshot, so nothing is missed by being away.
- Nothing large moves. A shared build is matched by the hash of its file: if you already have the schematic, nothing is uploaded or downloaded. Hosting the file for people who don't is a visible toggle — with it off, nothing of your build ever leaves your machine.
- No account needed. Guests join under their Minecraft name; unverified names are marked with a
~so you can tell who's signed in. No plugin, no server owner involved. - The build's position is locked to the session while it's shared — one person nudging it a block can't quietly ruin everyone else's alignment. How you look at it (visibility, layers, slices) stays entirely yours.
- Builds only ghost where they belong. A build shared on one server no longer follows you to another; changing world, dimension or dropping into single player loads and unloads to match.
- Sharing takes a picture of the build, so a pasted invite link unfurls to what you're building.
- When something goes wrong — a session that won't start, a code that doesn't resolve, a session its owner ended — it says so, instead of the button appearing to do nothing.
Marketplace accounts
- Sign in to VoxelSprout from the Marketplace tab — the account button in the bottom-left. A couple of clicks in your browser and you're in; no password is ever typed in Minecraft. Signing in lets you vote and manage your own listings.
- Sign out from the same place, or from Account settings on voxelsprout.com.
- Browsing and downloading still need no account at all.
Materials
- The material list has been rebuilt. A search box; materials grouped under to gather, done
and extras; every row carrying its own progress behind the text; and columns that say what they
are — Placed (
128 / 512) and Held, which now counts what's inside the shulker boxes in your bag and shows that part in brackets. Each row has a hairline progress bar along its bottom, and hovering one shows the full breakdown —279 (4 × 64 + 23), placed, left, held, in chests. - Progress no longer takes a panel of its own — the counts, bar and percentage sit on the title line.
- Swap blocks. Each row has a swap button — build that material out of any other block in the game, or out of nothing at all. The ghost, print assist and the checklist all follow the swap.
- Once swapped, the row shows the block it came from and its swap button becomes a revert arrow; Undo N swaps in the bottom bar clears the lot.
- Swaps live on the placement, not the file, and survive a relog.
Sorted integration
- With Sorted installed, the material list gains an In chests column — how much of each material is in the chests Sorted has indexed — and a magnifier button on each row that lights those chests up through walls.
- While they're lit, the ghost and every overlay get out of the way for 20 seconds — including the wrong-block, wrong-state and extra markers — so you're looking for a glowing chest instead of hunting for one behind a translucent building.
- Chest counts are kept separate from what you're carrying on purpose: on a server they're what Sorted last saw, so the list says so rather than quietly folding them into a number you can trust.
Mistake overlay
- The overlay has an opacity slider. It used to be all-or-nothing — full-strength tint or outlines, or off — which on a build with a lot of mistakes is a wall of colour you have to switch off to see past. Now it can sit at a hint. It scales the tint and the outlines alike.
- The outline border width slider actually works. It moved and nothing happened; the borders now follow it, and keep their thickness relative to the block rather than to the screen.
Menus
- Opening and closing menus no longer flickers.
- The settings gear has moved to the top-right corner, where it stays put whichever tab is open — and it's drawn big enough to read as a gear.
Editor
- Saving a selection just saves it. It used to drop the result in as a ghost straight away, so you had to delete the thing you'd only just saved. Now the file is written, the selection is cleared, and you load it from the browser when you actually want to build it.
- The toolbar is split by job — Create and Place — instead of one flat row.
- New rotate gizmo; flip replaces mirror.
- Auto align lines a build up with the world in one click — and now finds pixel art, murals and small builds too, not just big ones. It searches a wide area whatever the build's size, anchors on natural blocks when that's all the palette has (sand, snow, deepslate — the pixel-art staples), and no longer lets a mirrored guess crowd the right one out before it's checked. A build one block thin is reported the plain way round instead of as an equivalent rotate-and-flip.
- When several spots match — a repeated motif, a row of identical panels — it now takes the one nearest you or nearest where the build already is, rather than whichever copy scored a shade higher on the other side of the valley.
- Copies that are already finished are skipped. Putting up a second panel next to the first no longer snaps you onto the first; align goes to the copy with something left to build.
- Leaner Loaded panel; the Visibility tool is gone, since the view filters cover it.
Print assist
- Crafters keep their slot layout and contents.
- Nether portals light themselves once the frame is done.
- Containers open while printing and while you're inside a build.
Notes
- YACL is now a required dependency instead of a suggestion, so launchers install it for you.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pa8th8fX:SgrXczlQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pa8th8fX:SgrXczlQ"
}




