Burnt 1.9.1 Changelog
Full optimisation pass - things should run quicker and take less CPU
Vanilla fire catching is vastly improved - no longer a CPU heavy hack, and now allows many other mods to be compatible (ice and fire, fire dragon anyone?)
Added
- Distant smoke plumes (config on/off)
- Dynamic lighting on flint bows, molotovs and matches
- Cobwebs burn - they burn fast but do not catch blocks around them
- Entire forests can break down and regrow over time (config on/off)
- Weather2 support - particles and distant plumes react to wind. Storms extinguish fire. Firenado is hell on earth!
- The Flesh That Kills Compat
- Sooty Mud Bricks
- Cracked Terracotta
- Wisps can lead you to soul clearings
Changes
- Smoke inhalation now has it’s own gui overlay (smokey bubbles!)
- Shale now has a chance of dropping Nautilus Shell
- Tweaked burnt farming - farmland recovers after one rotation
- NetherWeave armour now has the protection of leather armour but with complete fire resistance
- ‘Soul tempered’ textures have been redesigned to differentiate them from ‘burnt’
- Removed burnt grave structures
Fixes
- Wisps and Fire Devils spawning fixed
- Crops can be planted on dry burnt farmland
- Baked apple saturation nerfed
- Netherack only spawns vanilla fire and back to indefinite burning
- Fixed enchanted flint bows duplicating in the inventory
- Fixed flame arrows sometimes despawning mid flight
Added to config


- lava catch - does lava spawn burnt’s custom fire
- Forest recovery - Allow trees to break down and plant new saplings
- Distant smoke - on/off
- hot spring structures - on/off (must be set before world-gen)
- Tar pit structures - on/off (must be set before world-gen)
- Dripstone sulphur structures - on/off (must be set before world-gen)
- Geyser structures - on/off (must be set before world-gen)
- Volcano structures - on/off (must be set before world-gen)
Fixes
- Leaves no longer white in fast mode
- TNT now ignites from barrel blasts and flaming tar
- Barrel blasts no longer destroy command/structure blocks
- Tar buckets no longer stackable and return empty buckets when used
- Tar cauldrons can be stood in
- Unlit molotovs spill particles
- Fixed smoker recipes for burnt logs, stripped, and wood
- Wisp and Firedevil now spawn anytime from spawn eggs
-
- misc bugs fixed
1.9.0.3
- Added proper dispenser behavior for tar
- Netherrack fixed - eternal fire now back
- Burn overlay no longer appears underwater
- Added ‘burn overlay on/off’ to config
- Set Overlay to false by default
- Added Cold Sweat support - the more blocks around you on fire, the hotter the environment
- Added Tough as nails support - all burning blocks emit heat
!! Fixed enchanted bows not working from 1.8.3 !!
- Improved fire/blast barrel explosions
- FIXED - Bedrock no longer breaks with explosions
- Flint Bow improvements
- Flint bow now held properly in 3rd person
- Sulphur retextured to fit more in vanilla
- Sulphur generation tweaks - now only found in dripstone caves and stony shores
- Extinguisher now only turns lava source blocks to fragile magama
- bug fixes
Immersive Weathering Support
- Burnt Ivy
- Burnt Grassy Earthen clay
- Burnt Grassy Sandy Dirt
- Extinguisher breaks leaf piles
Added to config:
-Flame bow true/false - applies to Vanilla bow with Flame enchantment
-Fire aspect true/false - applies to tools with fires aspect enchantment
-lightning catch true/false - lightning starts a fire
Additions:
-Burnt leaves/plants can be composted
-Smoldering and burnt crops
-Blaze enchantment now only works with flint bow
-Burning sheep can drop burnt wool
Major fixes:
-Burnt blocks now register on the map
-Fixed creeper explosion bug
-Fixed lava extinguisher crash
-Fixed burnt sugarcane model
-fixed all burnt blocks with correct values
-Cave vines fixed
-Fast leaves support
-Improved flint and steel block detection
-Improved drops from burnt wood + fortune
-waterlogged blocks will now not burn
-Fixed breaking burnt doors
-Removed advancements - New advancement system coming next update
- Loads and loads of minor fixes
Burnt has been completely rewritten and textured from the ground up.
Burnt 1.8 will NOT work with previous Burnt worlds, however, it is still compatible with Burnt Basic. Sorry, but this had to be done.
Fire looks more spectacular with new particles for fire and smoke. Biomes are gone in favour of burnt clearing structures. Config file - play with many settings!
New Burnt Variants:
- Paths
- Moss
- Moss Carpet
- Stripped Logs/Wood
- Mangrove Roots
- Vines
- Cactus
- Azalea
- Vanilla Doors
- Vanilla Trapdoors
- Bamboo
- Bamboo blocks
- Campfire
- Sugar Cane
- Grass
- Cave Vines
- Pumpkins
- Jack O Lanterns
- Melons
- Wool
- Carpet
- Warped Stem (soul)
- Crimson Stem (soul)
- Wart (soul)
Added Blocks:
- Ember Wood Type
- Fragile Magma
- Black Ice - can only be broken with a flame arrow
New items:
- Soot
- Blaze Barrel
- Baked Apples
- 2x Records
- Rain Stick
New features:
Smoldering blocks can be placed in creative without starting the burn
Bow’s enchanted with FLAME will start fires
Blaze enchantment - gives you flame/blaze barrel arrows
Soul Flame enchantment - light soul fires (logs/leaves/wart/stem only)
Use the extinguisher on lava to make bridges of Fragile Magma - will turn back into lava after some time
All new structures to find, loot, and explore
Config file:
(For ‘fire speed’, ‘fire spread’, and ‘grass recovery’ - use numbers 0-10)
{ "burnt_on": true, "biome_specific": false, "vanilla_catch": true, "crafted_blocks_burn": true, "wool_burns": true, "rain_extinguish": true, "collapse_on": true, "burn_damage": true, "flame_particles": true, "smoke_particles": true, "ash_particles": true, "soot_on": true, "particle_distance": 32, "fire_speed": 5, "fire_spread": 5, "player_distance": 100, "grass_recovery": 3, "fire_devil": true, "wisp": true }
1.7.1 ...
** Fixed a critical bug cause multiple Wisps to spawn at once! **
- Fixed OnFireTick not applying
- added gamerule onBurntTick
1.7.0 ...
Updates:
- Fire Extinguisher now has durability - 1000 ticks of spray
- Flint Bow now has durability - 64 arrows before it breaks
- Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
- Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
- Snowballs now extinguish any block on fire
- Vanilla Bow enchanted with ‘Flame’ can now start the burn
- More realistic fire spread - starts slow/easier to contain
- Biome specific fire spreading speen and grass fire coverage
- Fire spread is biome specific - faster and more likely to spread in hot/dry places
- Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
- Random collapse events added to the burn - particularly satisfying in big build arsonry
- ‘DoFireTick’ game rule turns the burn off and on
Fixes:
- Smoldering Hay Bales and Bookshelves now extinguish
- Burnt grass recovery time takes much longer, and removed moss from regrowth
- Fixed Geothermal Plateau biome appearing in the nether
- Blocks under water now can’t catch fire
- Less particle effects when extinguishing mobs
- Supplementaries - ash spawns from breaking burning/burnt wood
- Fixed game freezing on 100% load when reopening a world in the same session
- Totally rewritten the flint bow - less buggy, no longer a hack job!
- Biome generation tweaks
- Bug fixes galore!
- FIXED - Fire too loud *
Geothermal Update!
NEW
Geothermal biome
Sulphur block and item
Shale block
Hot Spring Water
Liquid Magma
Geysers - craftable in-game
Volcanos - craftable in-game
Added
Vanilla fire now triggers the burn - if player is close
Burnt dirt can be farmed
Burnt Farmland can randomly apply bonemeal to crops
Burnt land now replenishes if grass is adjacent
Rain causes burnt ground to regenerate
Brighter fire
Fixes
Fixed flint bow recipe not working
Removed rogue dust particle effect when underground
Fixed some floating structures
Various bug fixes