1.9.1
Compatibility
Required content
Changes
Burnt 1.9.1 Changelog
Full optimisation pass - things should run quicker and take less CPU
Vanilla fire catching is vastly improved - no longer a CPU heavy hack, and now allows many other mods to be compatible (ice and fire, fire dragon anyone?)
Added
- Distant smoke plumes (config on/off)
- Dynamic lighting on flint bows, molotovs and matches
- Cobwebs burn - they burn fast but do not catch blocks around them
- Entire forests can break down and regrow over time (config on/off)
- Weather2 support - particles and distant plumes react to wind. Storms extinguish fire. Firenado is hell on earth!
- The Flesh That Kills Compat
- Sooty Mud Bricks
- Cracked Terracotta
- Wisps can lead you to soul clearings
Changes
- Smoke inhalation now has it’s own gui overlay (smokey bubbles!)
- Shale now has a chance of dropping Nautilus Shell
- Tweaked burnt farming - farmland recovers after one rotation
- NetherWeave armour now has the protection of leather armour but with complete fire resistance
- ‘Soul tempered’ textures have been redesigned to differentiate them from ‘burnt’
- Removed burnt grave structures
Fixes
- Wisps and Fire Devils spawning fixed
- Crops can be planted on dry burnt farmland
- Baked apple saturation nerfed
- Netherack only spawns vanilla fire and back to indefinite burning
- Fixed enchanted flint bows duplicating in the inventory
- Fixed flame arrows sometimes despawning mid flight
Added to config
- lava catch - does lava spawn burnt’s custom fire
- Forest recovery - Allow trees to break down and plant new saplings
- Distant smoke - on/off
- hot spring structures - on/off (must be set before world-gen)
- Tar pit structures - on/off (must be set before world-gen)
- Dripstone sulphur structures - on/off (must be set before world-gen)
- Geyser structures - on/off (must be set before world-gen)
- Volcano structures - on/off (must be set before world-gen)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tsc9D2wh:PaG4EBCI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tsc9D2wh:PaG4EBCI"
}


