1.8.0
Compatibility
Required content
Changes
Burnt has been completely rewritten and textured from the ground up.
Burnt 1.8 will NOT work with previous Burnt worlds, however, it is still compatible with Burnt Basic. Sorry, but this had to be done.
Fire looks more spectacular with new particles for fire and smoke. Biomes are gone in favour of burnt clearing structures. Config file - play with many settings!
New Burnt Variants:
- Paths
- Moss
- Moss Carpet
- Stripped Logs/Wood
- Mangrove Roots
- Vines
- Cactus
- Azalea
- Vanilla Doors
- Vanilla Trapdoors
- Bamboo
- Bamboo blocks
- Campfire
- Sugar Cane
- Grass
- Cave Vines
- Pumpkins
- Jack O Lanterns
- Melons
- Wool
- Carpet
- Warped Stem (soul)
- Crimson Stem (soul)
- Wart (soul)
Added Blocks:
- Ember Wood Type
- Fragile Magma
- Black Ice - can only be broken with a flame arrow
New items:
- Soot
- Blaze Barrel
- Baked Apples
- 2x Records
- Rain Stick
New features:
Smoldering blocks can be placed in creative without starting the burn
Bow’s enchanted with FLAME will start fires
Blaze enchantment - gives you flame/blaze barrel arrows
Soul Flame enchantment - light soul fires (logs/leaves/wart/stem only)
Use the extinguisher on lava to make bridges of Fragile Magma - will turn back into lava after some time
All new structures to find, loot, and explore
Config file:
(For ‘fire speed’, ‘fire spread’, and ‘grass recovery’ - use numbers 0-10)
{ "burnt_on": true, "biome_specific": false, "vanilla_catch": true, "crafted_blocks_burn": true, "wool_burns": true, "rain_extinguish": true, "collapse_on": true, "burn_damage": true, "flame_particles": true, "smoke_particles": true, "ash_particles": true, "soot_on": true, "particle_distance": 32, "fire_speed": 5, "fire_spread": 5, "player_distance": 100, "grass_recovery": 3, "fire_devil": true, "wisp": true }
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tsc9D2wh:elZZMNLn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tsc9D2wh:elZZMNLn"
}


