Butchercraft

Butchercraft

Mod

Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!

Client and server CursedFoodGame Mechanics

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Created3 months ago
Updated14 days ago

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Killing an animal nets barely a few bits, maybe some meat and a few leathers, and then the rest just disappears. Such a waste!

Butchercraft changes that by adding a butchering system. It goes through every step from slaughter to cooking, netting much more than before by breaking down the entire animal.

Requirements:

Forge - This is a Forge only mod.

Features:

Butcherknife - A razor sharp blade made to swiftly slaughter an animal and cut through meat. Meathook - A set of metal hooks along a bar to hang carcasses from. Makes butchery easier especially with large creatures. Butcher Block - A wooden table to butcher small animals and cut things up with a knife. Food! - Tons of new types of meat and , when combine with Extra Delight, recipes to go with them.

Modpack Makers:

The following things can be edited and added to via JSON datapacks:

Meathook/Butcherblock - Uses a somewhat complex system to load a block or item model then animate them. Takes a single item, outputs loot tables. Butcher Knife - Uses a loottable, activated when right clicking on specified entity.

FAQ:

Q: Can I use this in my modpack?

A: Of course! Just follow the rules of the license, don't rehost the jar, and don't claim the mod as your own.

Q: Can you backport?

A: No, never ask a modder that.

Spoiler

Normalize Shampooing Cows

External resources



Project members

Lance5057

Member


Technical information

License
CC-BY-NC-SA-4.0
Client side
required
Server side
required
Project ID