C2ME 0.2.0+alpha.8 for Minecraft 1.19 is released
This release improves overall performance and stability and fixes some bugs.
Changelog:
- Updates to 1.19
- Makes C2ME modular
- Optimizes sync loads a bit with priority system
- Implements chunkload cancellation mechanism
- Makes teleporting lag less
- Improves server shutdown times
- .. and more
- Improves the handling of async chunkload requests on WorldGen threads to fix some rare deadlock issues
- Some micro-optimizations for math used by world generation
- Improves mobcaps consistency by filtering out mobs in no-tick chunks when calculating mobcaps
- Makes the new IO system implementation priority-aware
(the new IO system can be enabled manually withioSystem.replaceImpl
in config) - Client: The default max view distance is now determined by the JVM type and the memory allocated to Minecraft.
Notes:
- The calculation of default parallelism has been changed to be more reasonable.
This means that some features may get re-enabled again by default if you are on a relatively lower-end devices
Full Changelog: https://github.com/RelativityMC/C2ME-fabric/compare/0.2.0+alpha.7...0.2.0+alpha.8