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  • Added helper functions to SkillCooldownHelper
  • Better Skill Bar graphics
  • Added config (for now has only one option)
  • Fixed active skill keybindings only working in single player.
  • Fixed bug that would accumulate skill ups done when the player had no class, allowing to level up skills without spending shards.
  • Fixed bug that mapped perk slots to the wrong holders when ascending perks.
  • Added WithPlayerDamagedEffect interface.
  • Now ActiveSkill is an abstract class.
  • 0.8.4-1.19.4 Added WithAttackEffect and WithPassiveEffect interfaces that allow to define abilities with a certain archetype without manually using a mixin each of them.
  • 0.8.3-1.19.4 Now skill and class icons can be instances of ItemConvertible instead of Item.
  • 0.8.2-1.19.4 Fixed altar ruin generation frequency. Now generated translations copy from the main translations file. Changed advancement icons for abilities to be more consistent.
  • 0.8.1-1.19.4 Improved altar ruin generation in oceans. Now skill altars emit a light level of 14 when charged and 7 when inert.
  • 0.8-1.19.4 Initial release, added altar ruin structure.
  • 0.7b-1.19.4 Added Skill Shard and Fragment loot tables for vanilla structures and mobs.
  • 0.6b-1.19.4 Reworked class potion and added class grant effects.
  • 0.5b-1.19.4 Removed base class, now a player with no class has a null PlayerClass. Added block loot tables and tags.
  • 0.4b-1.19.4 Beta development, renamed to cardinalclasses.
  • 0.3a-1.19.4 Implemented various tests.
  • 0.2a-1.19.4 Added class system.
  • 0.1a-1.19.4 Minimal working version.

Project members

jayugg

Member


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID