- Permanent effects no longer incorrectly finish if the time is set to 0.
- Extra health effect is now instantly activated when it is applied.
- Effects can now be forced to expire prematurely.
- Added RecipeOutputStack.
- Fixed extra health not being removed when it should've been.
- Fixed a bug where only the first effect would be considered in attribute calculation.
- Effects can now have differing priorities.
- Added the ability to define different sources of modifiers apart from effects (so you can have, for example, items with modifiers).
- Fixed a server crash (by kheprep).
- Added a base implementation for an extra hearts effect. (by kheprep)
- Fixed crash when clicking on a empty fluid slot with an empty bucket.
- Reworked attribute command. (by kheprep)
- Add utility method for getting the renderer. (by kheprep)
- Fixed a crash that occurred if you pressed U on a fluid in TMB.
- Added fluid inventory handling classes.
- Changed and extended the way effects are rendered.
- Paused effects no longer contribute to attribute value calculation.
- It is now possible to add to or subtract from a paused effect stack.
- Add entity effect immunities.
- Fixed a bug that caused effects to be incompatible with multiplayer.
- Fixed a visual bug with effect UI rendering.
- Fixed a bug where effect stacks would not be taken into account when calculating the final value of an attribute.
- Added the ability to define custom stacking behavior for modifiers.
- You can now specify an IconCoordinate for the icon of an effect instead of a path.
- Added the StructureBuilder, allows defining multiblock structures in code.
- Added loading of structure patterns from JSON files.
- Added a bounded random method.
- Added a separate amount field to recipe symbols.
- Added a helper method to turn item stacks of fluid blocks into fluid stacks.
- Permanent effects are actually permanent now.
- Added a new ADD time type, where effect duration will be increased by a set amount each time a stack is applied.
- Fixed a bug when calculating final attribute values.
- Modifier and attribute type for numerical types does not need to match now.
- Fixed crash with items dropped on the ground.
- Add rotatable block with entity template.
- Add better recipe system.
Initial version for StationAPI!
- Added the StructureBuilder, allows defining multiblock structures in code.
- Fixed the compoundOf method.
- Fixed a bug with buckets that do not have a fluid associated with them.
- This release doesn't actually add anything, but it should hopefully fix an issue with publishing and implementation for mod devs.
- Added removeUntil method to InventoryWrapper that will try to extract a specified amount of items from any number of slots.
- Fix improper serialization of ItemStackList.
- Fixed bug where stacked buckets could be filled all at once from a single buckets worth of fluid.
- Moved IExtendedScreenDraw from RetroStorage to Catalyst.



