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Minecraft: Java Edition
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Details
CatFrame
A Modern Rendering & UI Framework for Minecraft 1.7.10
CatFrame is a comprehensive rendering and UI framework for Minecraft 1.7.10, providing a full backport of the 1.8+ JSON model pipeline, an extensible blockstate system, an enhanced multiâlayer item renderer, and a modular UI component toolkit, for all of my works.
It serves as a foundational library for advanced mod development, enabling clean, dataâdriven rendering and modern GUI design on a legacy version of Minecraft.
Rendering & Model System
CatFrame implements a complete 1.8âstyle JSON model architecture:
- Model inheritance (
parent) with full merging oftextures,elements, anddisplay - Blockstate JSON with propertyâbased variants, rotations, UV lock, weighted randomness, and multipart logic
- Runtime state mapping via
IBlockStateProvider, allowing metadata/world state â variant resolution - Automatic model baking into
BakedQuadwith Mixinâbased integration into vanilla block/item rendering - Namespaceâbased resource loading (
models/,blockstates/,model_mappings.json) - Texture collection & stitching during
TextureStitchEvent - Full display transform support for GUI, ground, fixed, firstâperson, thirdâperson, and custom contexts
This system eliminates the need for ISBRH/TESR renderers and enables fully dataâdriven block and item visuals.
ItemModern
Enhanced Item Rendering, CatFrame extends the vanilla item renderer with:
- Unlimited texture layers (not limited to 1â2 like vanilla)
- Perâlayer color tinting
- 2D GUI rendering + 3D inâhand transforms
- Full compatibility with JSON item models
- Automatic multiâpass rendering via
getRenderPasses()andgetColorFromItemStack()
This allows complex item visuals (weapons, tools, overlays, dyeable layers) without custom rendering code.
UI Framework
CatFrame includes a modular UI toolkit used by CreateWorldUI and available for any mod:
GuiCyclableButton<T>
A typeâsafe cycling button with scrollâwheel support, customizable valueâtoâtext formatting, and update callbacks.
Ideal for option selectors, difficulty toggles, mode switches, and worldâcreation parameters.
ContentPanelRenderer
A shared renderer for modern panel layouts:
- Header/footer separators
- Tiled backgrounds
- Custom textures
- Oneâcall
drawContentPanel()convenience method
Useful for structured option panels and grouped UI sections.
Tab System
A complete multiâtab GUI framework:
Tabinterface for custom logicAbstractScreenTabfor easy implementationTabManagerfor switching, input routing, and resize persistenceTabBarfor customizable tab bars (solid color, tiled textures, custom tab button textures)TabRegistryfor registering tabs from external mods
Designed for complex screens, configuration menus, and multiâsection interfaces.
Credits
- ččéžéŹ & AmarokIce for the json model support.


