漂流瓶系统功能更新说明 一、中文
- 新增核心机制 钓瓶系统:玩家钓鱼可概率获取漂流瓶 预设词库:瓶内内容从场景(矿洞/雪地等)、心情(开心/难过等)、事件(生日/节日等)三类词库组合生成 回复系统:支持回复,单瓶最多5次;达上限后,最后回复者获纪念册(记录完整内容) 防滥发机制:单角色日投≤5个(0点刷新),单IP日投≤10个;2分钟内限投1个,恶意请求将封禁1小时;7天无回复瓶自动删除,满5次回复瓶永久保留 防滥收机制:玩家仅可持有1个他人漂流瓶;钓取瓶1小时未回复转主区域;后端分主区域(7天时效)、临时区域(刚钓取瓶)、纪念区(永久保存满5次回复或7天有回复瓶) 纪念展示与捞瓶:纪念册可通过指定网站查看;用捞网可捞回纪念册,无可用纪念册时100%获普通瓶 回复传递:漂流瓶回复后自动传下一位玩家,最多传递5次 善恶值系统:初始0分(-50~50区间);善意瓶+1,恶意瓶-5;影响祝福/诅咒瓶生成概率,负值越高诅咒瓶概率越高
- 新增漂流瓶种类 普通瓶:留言瓶(2纸+1玻璃瓶合成),不影响善恶值 善意瓶:食物瓶(获5-20食物)、富翁瓶(获5-20矿物)、宝藏瓶(生成战利品箱)、生物瓶(生成盆栽/鱼桶) 恶意瓶:乞丐瓶(移除部分背包物品)、天气瓶(改变天气/时间)、整蛊瓶(限时完成任务,失败随机传送)、挑战瓶(生成精英怪,需击败)
- 命名规则 发信状态:{种类}·{祝福/诅咒/无(普通)} 收信状态:{玩家名}的{种类}·{祝福/诅咒/无(普通)} 二、English
- New Core Mechanisms Bottle Fishing System: Players can obtain drift bottles with a certain probability through fishing Preset Thesaurus: Contents in bottles are generated by combining words from three thesaurus categories: Scene (mine/snowfield, etc.), Mood (happy/sad, etc.), and Event (birthday/festival, etc.) Reply System: All bottles support replies; a single bottle allows up to 5 replies. When reaching the limit, the last receiver will get a memorial album (recording all contents) after replying and delivering Anti-Spam Mechanism: Single account: ≤5 bottles/day (reset at 0:00); Single IP: ≤10 bottles/day; Only 1 bottle can be delivered within 2 minutes; Malicious requests will result in a 1-hour ban. Bottles with no replies for 7 days are automatically deleted; Bottles with 5 replies are permanently retained Anti-Over-Receiving Mechanism: Players can hold only 1 bottle from others. Bottles not replied within 1 hour after fishing are transferred to the main area. Backend has 3 areas: Main Area (7-day validity), Temporary Area (newly fished bottles), Memorial Area (permanently store bottles with 5 replies or replies within 7 days) Memorial Display & Bottle Retrieval: Memorial albums can be viewed via the designated website. Use a fishing net to retrieve albums; 100% get a normal bottle if no albums are available Reply Transmission: Bottles are automatically transmitted to the next player after being replied, with a maximum of 5 transmissions Good and Evil Value System: Initial value: 0 (range: -50~50); Kind Bottle: +1; Malicious Bottle: -5. Affects the probability of Blessing/Curse Bottles; higher negative value means higher probability of Curse Bottles
- New Drift Bottle Types Normal Bottle: Message Bottle (crafted with 2 papers + 1 glass bottle), no impact on Good and Evil Value Kind Bottle: Food Bottle (get 5-20 food), Rich Man Bottle (get 5-20 minerals), Treasure Bottle (spawns loot chest), Creature Bottle (spawns potted plant/fish bucket) Malicious Bottle: Beggar Bottle (removes some backpack items), Weather Bottle (changes weather/time), Prank Bottle (complete task within time limit, random teleportation if failed), Challenge Bottle (spawns elite monster that needs to be defeated)
- Naming Rules Sending Status: {Type}·{Blessing/Curse/None (Normal)} Receiving Status: {Player Name}'s {Type}·{Blessing/Curse/None (Normal)}
新增漂流瓶玩法!
- 合成配方:2张纸 + 1个玻璃瓶
- 右键漂流瓶可写信,前往河流群系(符合地形有提示)投放
- 沿河探索有概率捡到其他玩家的漂流瓶
New Drift Bottle Feature!
- Crafting Recipe: 2 Papers + 1 Glass Bottle
- Right-click the drift bottle to write a letter, then throw it into water in river biomes (with prompts for eligible terrain)
- Explore along rivers to have a chance of finding drift bottles from other players
本次更新内容:新增食物与药水的效果强化功能,食用后有惊喜;添加模组配置项;补充完善物品描述。
Update Content: Added the food and potion effect enhancement feature (brings surprises upon consumption); introduced mod configuration settings; supplemented and improved item descriptions.
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Added the spawn event for the Little Green Vial
- Default 0.01% chance of the Little Green Vial spawning when it's clear and night
- Default 1% chance of the Little Green Vial spawning on rainy days
- Default 20% chance of the Little Green Vial spawning during thunderstorms
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添加了小绿瓶出现的事件
- 在晴天且夜晚条件下默认0.01%的概率出现小绿瓶
- 在雨天天气下默认1%的概率出现小绿瓶
- 在雷暴天气下默认20%的概率出现小绿瓶



