Tags
Creators
Details
Licensed ARR
Published 3 months ago
Updated 11 hours ago
All versions
0.1.2-beta
Beta
CC: HUD Glasses 0.1.2-beta3 months ago 1,507
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Computers can now override a viewer's display settings per modem from Lua: setTextShadow, setHudFit, setShadowLayer (plus getters). Each accepts "auto" (the default), which defers to the player's own config. Overrides apply to everyone wearing glasses bound to the modem, persist with the modem, and never modify any player's config file.
- New client setting "Shadow layer" (textShadowLayer): choose whether the text shadow/outline is drawn OVER_BACKGROUND (default) or UNDER_BACKGROUND — under the cell backgrounds, so it only shows where it bleeds past an opaque cell.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HAKfjoUe:1mBe7FjW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HAKfjoUe:1mBe7FjW"
}

