Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

Champions is a mod that adds elite mobs of different rarities, with enhanced stats, extra abilities, and extra loot. These champions can be spawned for any hostile mob in the game. Many aspects of this mod can be configured with either the config file or the generated json files, allowing users to adjust the difficulty and diversity of this mod to suit their particular playstyle.

Ranks

Champion mobs are defined by their ranks. Every time a valid mob is spawned into the world, it's assigned a rank. Most mobs will be common and exhibit no special characteristics. Some mobs will spawn as champions. Players can recognize them by the special colored particles they emit as well as the special health bar that appears on your screen when you look at them. Champions have ranks which are randomly assigned with higher ranks being progressively rarer. With each rank, champions gain stronger stats, more abilities, and more loot to drop.

Ranks are extremely configurable through the use of the champions-ranks.toml file generated in the serverconfig folder. Players can edit rank attributes such as default color, number of affixes, growth factor, and chance to spawn. New ranks can even be added, infinitely.

More in-depth information on the champions-ranks.json file is located at the GitHub Wiki.

Affixes

Affixes are unique abilities or attributes that spawn with champion mobs. Players can see which affixes are attached to any champion by looking underneath the champion's health bar on the screen. These can be identified from a fair distance away, allowing players to sufficiently analyze each champion's threat level and available abilities.

Affixes, like ranks, can also be configured through the use of the champions-affixes.toml file generated in the serverconfig folder. Here, players can disable certain affixes, require certain ranks, blacklist entities, and make specific entities always spawn with certain affixes if possible. Unlike ranks, new affixes cannot be added in any way.

More in-depth information on the champions-affixes.json file is located at the GitHub Wiki.

Current available affixes:

Adaptable - Champion will take less and less damage from the same consecutive damage type
Arctic - Continuously fires homing projectiles that will slow anyone they hit
Dampening - Reduces the damage of indirect attacks
Desecrating - Periodically spawns a cloud of harming underneath its target
Enkindling - Continuously fires homing projectiles that will damage and burn anyone they hit.
Hasty - Drastically increases movement speed
Infested - Attacking and being attacked will spawn silverfish that will attack its target
Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets.
Molten - Grants fire resistance, fiery attacks, and armor penetration
Magnetic - Periodically pulls targets towards itself
Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds
Plagued - Infects nearby creatures with a Poison effect
Reflective - A small portion of damage is reflected back at the attacker
Shielding - Periodically shields itself from all damage
Wounding - Attacks will have a moderate chance to inflict the Wound effect, which decreases healing and increases damage taken

Configuration

In addition to the toml files mentioned above, Champions has a general configuration file. Here, players can specify things like dimensional blacklists/whitelists for champion mobs, client color overrides for ranks, and values to use for stat growth for champions.

Game Stages

Champions has support for Game Stages for staged champion mobs and staged rank tiers. More information about this can be found on the GitHub Wiki.

Affiliates

BisectHosting

External resources



Project members

TheIllusiveC4

Owner


Technical information

License
LGPL-3.0-or-later
Client side
required
Server side
required
Project ID