+ fixed armor layer having some render issues
+ some gamerules got it id changed
+ new transfurs & entities
* Kitsune [male and female]
* Teleport Ability
* Calico Cat
+ new Gamerule to make the spread of the infected blocks need a full source block to spread
* called -> blocksNeedFullSourceToSpread
+ The Iron Golem will no longer target you when transfurmed and under the Hero of the Village effect
* NOTE: They can still target you if you attack them or they was aggroed with you for some other reason, which means they won't set the target to "none" when you receive the Hero of the Village effect. However, they won't see you as a threat and so won't target you until the effect wears off.
+ The Villagers will no longer be scare of you when transfurmed and under the Hero of the Village effect
* NOTE: Unlike Iron Golems, Villagers will instantly trust you and will stop running in the moment that you got the hero of the villager effect.
Changed Additions 0.0.5
- Created Shorts For Commands
- ca - > changed-additions
- ca-MaxBPI -> changed-additions setMaxBPISize
- ca-QTE -> changed-additions QuickTimeEventsHandle
- ca-setBlocksInfection -> changed-additions BlocksHandle setBlocksInfectionType
- new biomass texture
- fixed Fight to keep concience QTE don't killing the player when it should
- new shirt item
- two variants
- better armor layer when on a infected
- second layer skin armor style
- new config to show the info of the player current quick time event
- can show progress and remaining ticks
Changelog – Changed Additions 0.0.4
⚙️ New Systems
-
Creature Diets
Introduced a system to define what different creatures can eat. -
Transfur Custom Stats via Datapack
You can now define additional attributes for any Transfur using datapacks:mining_speed_multiplier
regen_speed_multiplier
fly_speed_multiplier
fall_damage_multiplier
🎛️ Client Config Options
- Added a client-side setting to hide the Plantoid chest model.
🧪 New Items & Features
-
Dyeable Pants and Laser Pointers
- Fully dyeable via crafting recipes.
- Simple crafting table recipes.
- JEI integration for extra item info.
-
New Particle: Solvent Drips
-
New Effect: Latex Solvent
- Applies Latex Solvent damage with sounds and particles on gooey entities.
- Comes with its own enchantment:
- Applies the effect for 4 seconds (scaled with enchantment level).
- Incompatible with Sharpness.
- Can be dynamically applied to items tagged with
changed_additions:latex_solvent_appliable
.
🦊 New Entities
- Latex Snow Foxes
- New model inspired by the Feng Qi Fox.
📜 New Commands
/changed-additions setBPISize <value>
– Set the player’s size. [client only]/changed-additions setMaxBPISize <value>
– Set the server's maximum size tolerance./changed-additions getMaxSizeTolerance
– Retrieve the server’s maximum size tolerance./changed-additions BlocksHandle setBlocksInfectionType <type>
– Set the infection type in a selected block area./changed-additions tameChangedEntity <target> <new_owner> <overwrite_owner>
– Set the owner of a tameable changed entity./changed-additions QuickTimeEventsHandle setQuickTimeEventForPlayer <player> <SequenceType> <Type> <Ticks>
– Put a player into a Quick Time Event./changed-additions QuickTimeEventsHandle getQuickTimeEventForPlayer <player>
– Check if a player is in a QTE and display info.
🔧 Fixes & Improvements
- Fixed crash when loading the game.
- Fixed Neofuser recipe.
- Updated Neofuser GUI.
- Added untransfur sound effect.
- Fixed Laethin syringe being infinite.
- Optimized code.
- Added log warning for crashing warns about Transfur Visions with bad/wrong shader config.
version 0.0.1:
Added a simple and vanilla-style untransfur system to the mod, providing basic transformation reversal behavior.
Introduced a custom Transfur Vision shader system, allowing post-processing effects to be defined and triggered dynamically via datapacks.
Vision definitions are read from:data/<modid>/transfur_visions/*.json
JSON structure format:
{ "form": "<form_id>", "visionEffect": "modid:path/to/shader.json" }
The .json extension in "visionEffect" is optional – if omitted, it will be automatically added by the system.