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0.0.4
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Required content
Changes
Changelog β Changed Additions 0.0.4
βοΈ New Systems
-
Creature Diets
Introduced a system to define what different creatures can eat. -
Transfur Custom Stats via Datapack
You can now define additional attributes for any Transfur using datapacks:mining_speed_multiplierregen_speed_multiplierfly_speed_multiplierfall_damage_multiplier
ποΈ Client Config Options
- Added a client-side setting to hide the Plantoid chest model.
π§ͺ New Items & Features
-
Dyeable Pants and Laser Pointers
- Fully dyeable via crafting recipes.
- Simple crafting table recipes.
- JEI integration for extra item info.
-
New Particle: Solvent Drips
-
New Effect: Latex Solvent
- Applies Latex Solvent damage with sounds and particles on gooey entities.
- Comes with its own enchantment:
- Applies the effect for 4 seconds (scaled with enchantment level).
- Incompatible with Sharpness.
- Can be dynamically applied to items tagged with
changed_additions:latex_solvent_appliable.
π¦ New Entities
- Latex Snow Foxes
- New model inspired by the Feng Qi Fox.
π New Commands
/changed-additions setBPISize <value>β Set the playerβs size. [client only]/changed-additions setMaxBPISize <value>β Set the server's maximum size tolerance./changed-additions getMaxSizeToleranceβ Retrieve the serverβs maximum size tolerance./changed-additions BlocksHandle setBlocksInfectionType <type>β Set the infection type in a selected block area./changed-additions tameChangedEntity <target> <new_owner> <overwrite_owner>β Set the owner of a tameable changed entity./changed-additions QuickTimeEventsHandle setQuickTimeEventForPlayer <player> <SequenceType> <Type> <Ticks>β Put a player into a Quick Time Event./changed-additions QuickTimeEventsHandle getQuickTimeEventForPlayer <player>β Check if a player is in a QTE and display info.
π§ Fixes & Improvements
- Fixed crash when loading the game.
- Fixed Neofuser recipe.
- Updated Neofuser GUI.
- Added untransfur sound effect.
- Fixed Laethin syringe being infinite.
- Optimized code.
- Added log warning for crashing warns about Transfur Visions with bad/wrong shader config.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ApxNj2TP:U1TzMpvU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ApxNj2TP:U1TzMpvU"
}

