Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 3 years ago
Updated 3 months ago
All versions
2.9.0
Release
Changed Addon Plus 2.9.03 months ago 655
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Changes
Addition
- Now you can break the root block of a crystal to avoid spawning a new lumi leopard.
- Now luminar crystal small is brushable and can drop a hearted fragment if you have luck.
- Now luminar crystal small will only spawn if is connected into a full luminar crystal block.
- Now luminar crystal small will always spawn a boss if is hearted.
- Added two new tags to allow placement and spawn of luminar Crystal.
- Luminar Flower now has a dynamic glow texture instead of a "generic fullbright".
- Now Villagers may pat some transfured players/entities if they are considerated pacific.
- Small compatibilities added.
- Botany Pots now will be able to farm luminara bloom.
- Casualities Unknow:
- Limb Hider now works normaly with transformations.
- It will only hide the limbs if you are the transformation and not just a "host" of one.
- Limb Hider now works normaly with transformations.
- Added new Luminara Wood Type
- This incluids:
- Luminara Log.
- Luminara Stripped Log.
- Luminara Planks.
- Luminara Leaves.
- Etc.
- This incluids:
- Experiments DNA orbs now has a new texture
- Experiments DNA orbs now has a glow when on the floor, the glow has the color of the item.
- Added new features
- "/place feature" Command Only.
- changed_addon:luminara_flowers
- changed_addon:luminara_tree
- New Unifuser and Catalyzer Screen Texture.
- Support For the Mod EMI.
- Finally Fixed Issues with the JEI item transfers.
- Reworked Catalyzer and Unifuser Recipe Logic.
- Now Catalyzer And Unifuser will pop experience after crafting something.
- Same logic as a furnace.
- Now Luminara Bloom Item will glow.
- Now The Dark latex queen Yufeng is considerated an alpha entity.
- Added New White Fox Entity (it's based on the silly billy fox gif.)
Tweaks
- Now Alphas will only get the "not despawn" flag if they match specific conditions.
- they target a villager or a player.
- they got patted by a player or entity.
- Now Exp9 and Exp10 will remember they target if the world get reloaded.
- Tweaked Exp9 Attacks.
- It incluids. KB, Sounds, Damage, Speed, etc;
- Exp9 Phase transition is more aggressive and push the player futher
- Thunder Bolt ability now is a charge type instead of just "press once".
- Reworked Latex Infection feature.
- Now is it own thing, the gamerule is there just to allow it to update itself or not.
- Now The latex infection has a server side configuration to set the chace to get a "infection" from a transfur attempt. (float, 0 to 1, 1 equals to always, 0 equals to never.)
- Now Latex Infections can be set by a command.
- Now Latex Infections can really lock the natural "decay rate" of your transfur progress bar.
Fixes
- Fixed Paw icon showing when the pat Keybind was unbonded.
- Fixed Hazard Suit Not rendering the feet/paw part correctly.
API
- Added issue track url for crashes of changed addon.
- Added new FeatureType with id "changed_addon:tree_with_flowers" it's basicaly a fusion of the tree + flower features, read the codec for better understanding.
- Added new Criterion Trigger (SimpleIDTrigger)
- Added Interfaces for easy "colored glow color"
- Added Simple Patcholi book with a simple informations (i will add more by the time being)
- Added new tag for conductive blocks.
- it may be used later for other features too.
- Reworked alot of abilities code for better logic flow.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pUaHg1ry:9IgaC80i"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pUaHg1ry:9IgaC80i"
}

