+ some gamerules got it id changed
+ new transfurs & entities
* Kitsune [male and female]
* Teleport Ability
* Calico Cat
* Avali
* Dynamic Colors
* Blue Lizard
* Donator Request
+ new Command to change Transfur Colors if it has any
+ new Gamerule to make the spread of the infected blocks need a full source block to spread
* called -> blocksNeedFullSourceToSpread
+ Bosses no longer apply fog but still apply the colors
+ You can now apply bone meal to infected blocks to spread they
* Also works with droppers
+ Droppers now can apply a infection using dark or white goo
+ Added Some new Attacks For Exp10 Boss
*Dash Attack And Leap Attack
+ The Iron Golem will no longer target you when transfurmed and under the Hero of the Village effect
* NOTE: They can still target you if you attack them or they was aggroed with you for some other reason, which means they won't set the target to "none" when you receive the Hero of the Village effect. However, they won't see you as a threat and so won't target you until the effect wears off.
+ The Villagers will no longer be scare of you when transfurmed and under the Hero of the Village effect
* NOTE: Unlike Iron Golems, Villagers will instantly trust you and will stop running in the moment that you got the hero of the villager effect.
- nerfed and fixed some unintended features of luminartic leopards
- added void fox
- Op Boss that have an chance to dodge your attacks that is lower when in phase2
- Own Music System
- Creative Boss for now
- Tweak the Transfur Stats Info tooltip
- Fixed Phantom AI bugging with cats forms
- tweak the syringe stats tooltip feature
- Added Hayden Transformation
- no swim buff
- +50% of land speed
- -3 hearts
- reduced Fall
- -10% of any melee dmg
- new painite gem texture
- new biomass texture
- Added feng qi fox loot Table and form recipe
- Added Latex Snep Breath Anim
- Fixed Pat Reaction being Able to kick you out of the game
- Fixed Texture errors on models [Foxta fox]
- added a command to set the infection type in a selected area of blocks
- fixed unfair cheesse for bosses
- added crawl system for the luminartics leopards
- Two new extra rare Transfur Added [Organic and Can Be Used to get a Foxta And Snepsi Farm]
- 0.1% of chance after drinking a foxta or snepsi AND the snepsi one have a 50% of chance to just almost tf you into a partial snep one
- now Wolfy Can't Absorb entities via grab and via any kind of source
- fixed the pat feature crash your game
- add basic shader support for some items and blocks
- add new variants to the wall_white block
- add new achievements such Crystal Addicted
- add Lang Translation to the Lynx Spawn Egg
- add Easter Egg with Exp1 [you may know which one is :P]
- tweaks in the lynx texture
- add info about the lynx transfur
- now you can see Transfur Variant Stats holding shift in its Syringe OR Flask
- You need have a Informant block on inventory
- Fixed Laser Pointer Particle Kick you out of a server
🧬 Update Highlights
✨ New Additions
-
Luminart Crystals
-
Luminart Crystal Shards
- Used to craft new weapons:
- Spears – Extended hit range but heavier
- Used to craft new weapons:
-
New Tameable Entity: Latex Snep can now be tamed!
-
New Facility Rooms
-
Snow Fox: Texture rework
-
New Hybrid Entity: Squid Tiger Shark
- A fusion between a squid dog and a tiger shark! (Donator request)
-
New Boss: Luminarctic Leopard
- Male and female variants
- Found in a hidden cave inside Facility Rooms
- Appears when standing too close to a “hearted” crystal for too long
- Starts neutral, turns hostile if the crystal is broken
- End-game boss with a unique defeat mechanic
- Over 5 custom attacks, visual effects, and a freezing passive
- Wields radioactive ice powers
-
New Weapon: GunHammer
- Inspired by Decaying Winter
- Donator request
-
New Particle: Thunder Spark
- Supports custom age time via
/particle
command - Random movement based on speed
- Primarily used in Exp9 dash ability
- Supports custom age time via
-
New Equipment: Luminar Crystal Spear
- Trident-like weapon with higher damage
- Pairs with the new Exp1 ability
-
New Exp1 Ability: Psychic Grab
- Grab a nearby entity — alive or not — and control its movement using psychic force
- Use arrow keys to move the target [Shift = forward/backward]
- ⚠️ This ability may behave inconsistently in laggy environments or on low-performance systems. It's also affected by strange camera setups (e.g., third-party mods or shaders).
- ⚠️ This is an experimental ability and may have visual or mechanical glitches.
-
New Cosmetic Gear: Dyeable Shorts
- Laser-safe!
- Can be crafted or converted using a dye + base shorts
-
New Item: Colorable Laser Pointer
- Can be dyed
- Attracts feline latexes
- ⚠️ Uses a visual particle that may not appear correctly if particles are disabled, or if you're using mods or camera settings that affect third-person or offhand perspectives.
-
New Form: Lynx
- 🐾 +35% block breaking speed
- Shares core stats with the cat variant
- Uses a more organic recipe (bones, meat, fish, and string)
🛠️ Improvements & Changes
-
Items:
- Ammonia Powder renamed to Ammonium Chloride
- Boss Spawners are now vials that “break” on right-click
-
Electric Katana can now be equipped in the head slot
-
New Settings:
- Hide model parts for select entities (e.g., Plantoids)
- Updated Pat Overlay settings
- Added a setting to show a message when the player eats something beneficial to their diet
- 🔈 By default, a sound plays instead of showing text
-
Boss Changes:
- Bosses now take 75% projectile damage
- Abuse this mechanic for interesting interactions!
- Bosses now perform burst attacks
- Reworked Exp9 Boss
- Improved extra LootTables in Exp9 Facility
- Bosses now take 75% projectile damage
-
Exp9 & Exp10 Non-Boss Entities:
- ⚠️ Nerfed experience drop and loot rewards for non-boss variants to balance farming efficiency
-
Dodge Ability Tweaks:
- Now grants only 20 ticks of iFrames and hurtTime
- Displays remaining dodge charges via chat
- Each successful dodge now causes 8 exhaustion to the player
-
Crowbar: Reworked pry-open mechanics
-
Solvent Enchantment: Now uses
setAmount
to handle damage instead of externalhurt
calls -
Pat Overlay System:
- Now only appears if the entity is pettable (passive stage)
- Displays icon if the entity can be petted
- Now checks for block obstruction before displaying
-
Tamed AI Update:
- Tamed Dark Latex and Latex Snep can now sleep with their owner
-
Some entities now have funny reactions when petted :feet:
-
Fixed Latex Totem displaying weird names for custom forms
-
Crystal Spear is now craftable using Luminar Crystals, Iridium, and a Stick
🎵 Music & Audio
- New Boss Music Themes by @haise_h1
- New Exp9 Music Theme Disc also by @haise_h1
- Fixed Issues with Shadow Items When Placing a item in offhand while being a Latex Snep
- New Wing Flap Icon
- The Display of Ticks is not On by default
- New Client side Config to show the exactly ticks
- Fixed Bug with the Foxyas Npc not transfuring
- Now the Normal Latex Snep Have a High Jump Value
- New Latex Snep [big catto!!]
- Have Custom eyes layers
- Have Both Versions [Feral and normal]
- New Turn Feral ability
- The Feral Version Have This Ability
- Can Change to old variant and if the old variant is null will be set by default a BioSynch Snep
- Change yourself into a feral version
- Turn yourself in the Latex Snep!!!
- Is Multi Use [Aka will be used the same ability to change into other feral variants in the future]
- New Custom Interaction Ability
- Use a Custom Interaction Of Your Variant
- Right Now Only Latex Snep Have a Custom Interaction
- New Leap Ability
- Ability Version of the Leap Key
- To Fix Some issues Some variants will have this Ability instead of the Key Ability one
- Rework of the Ability [Pysch Hold]
- A Try to Copy the beheavor of Infinity of Gojo
- Still Only works to Projectiles and Fall Blocks
- Now Only Afect Projectiles and Fall Blocks that is GOING at you
- Now if you get too close the Projectiles and Fall Blocks will be repeal
- maxRange = 16.0 and repelRange = 2.0
- Now the Addon Variants have the Soften Ability As well
- Tweak some "too expencive" recipes
- Now the Default Key for Leap is 'NONE'
- Now the Default Key for the Transfur Sounds is 'NONE'
- New Config [Show Both Hands]
- The other hand will be Render when you fall fly with a good amount of speed
- The other Hand will be Render when you can carry the entity that you are looking at
- New Config [DL Coat Affect All Beasts]
- Tweak Plushes Squeezed Cooldown
- 10 -> 5
- Tweak With Times Used X Item
- Now use player stats to specific how much times the player eat X item, due being more Optimizated
- Tweaks in the Foxta And Snepsi
- Now Have 25% of chance to add MOVEMENT_SPEED,REGENERATION and if Snepsi LATEX_CONTAMINATION when Drinked
- New Crystal Wolf Blocks [Just a Recolor]
- Blue,Yellow,Orange,White
- Craft or converted with Dye
- Each Crystal variant can only be placed in they right color But EVERY variant can be placed in the red crystal one
- New Effect Call Latex Exposure
- Is a Negative effect of Health Boost
- Add -2 of Transfur Tolerance Per Level
- Rework Latex Contamination Effect
- Now Will add the +0.1 Latex Infection per level
- Rework Transfur Sickness
- Add -0.1 of Transfur Dmg Per Level
- New advancements
- Hidden Affection [pat a latex entity while using a Dark Latex Coat]
- Crystal Colletor [Have in your inventory each crystal color]
- Foxta Adictive [Drink 100 to 99999 foxtas {yes the limit is 99999}]
- Crystal Dyer! [Apply Dye in a Crystal Block]
- Crystal Adventurer [Obtain Each Gooey Crystal]
Patch Notes
Features and Changes
- Fixed Crash: Resolved an issue where walking on blocks with transformations lacking the grab ability would cause crashes.
- New Dark Latex Coat:
- Complete Set (Coat + Cap):
- Prevents Latexes from targeting you unless provoked.
- Latexes will still fight back if you attack them first.
- Partial Set (Coat or Cap):
- Provides partial camouflage:
- Latexes won’t target you but may detect your human nature if you stay too close.
- They will retaliate if you attack first.
- Provides partial camouflage:
- General Details:
- Applies to all Latex entities.
- Has no durability and provides zero defense.
- Repairable using Dark Latex Goo and Latex Base (Easter egg functionality).
- Complete Set (Coat + Cap):
- Signal Catcher:
- Optimized for better performance.
- Adjusted cooldown and range to balance optimization changes.
- New Materials:
- Iridium: A versatile resource (with more functionality planned).
- Raw Iridium: The unprocessed form of Iridium.
- Fixed Random Variant Loot Table: Excluded private forms from appearing incorrectly.
- New Combat Items Tab: Includes Painite Equipment for better organization.
- Painite Armor Tweaks:
- Now functions as Netherite armor with a dark red trim.
- Reduced durability and protection values.
- No default recipe yet.
- Containment Container Block:
- Now efficiently mineable using pickaxe-like tools.
- Recipe Adjustments:
- Electric Katana: Updated recipe to include Iridium.
- Grammar Improvements: Fixed several language-related issues in tooltips and descriptions.
- Improved Localization: Transitioned certain hardcoded info to use language files.
- New Reinforced Wall Blocks:
- Obtainable via crafting recipes or by using Iridium on existing walls.
- Features a variant inspired by the Blue Wall type.
- Snep Plush: Received a subtle and adorable change with a 25% chance to occur. 😉
API Changes
- Signal Block Update:
- Converted to a Block Entity for enhanced functionality.
Bug Fixes
- Infinite Thunderstorm: Fixed an issue where thunderstorms could persist indefinitely.
- EXP6 Dimensions: Addressed problems causing the entity have the wrong default size. [1.83 height and 0.6 width] - > [1.93 height and 0.7 width]
This update introduces new mechanics, optimizations, and bug fixes to enhance overall gameplay, improve stability, and refine mod compatibility.