- Fixed Issues with Shadow Items When Placing a item in offhand while being a Latex Snep
- New Wing Flap Icon
- The Display of Ticks is not On by default
- New Client side Config to show the exactly ticks
- Fixed Bug with the Foxyas Npc not transfuring
- Now the Normal Latex Snep Have a High Jump Value
- New Latex Snep [big catto!!]
- Have Custom eyes layers
- Have Both Versions [Feral and normal]
- New Turn Feral ability
- The Feral Version Have This Ability
- Can Change to old variant and if the old variant is null will be set by default a BioSynch Snep
- Change yourself into a feral version
- Turn yourself in the Latex Snep!!!
- Is Multi Use [Aka will be used the same ability to change into other feral variants in the future]
- New Custom Interaction Ability
- Use a Custom Interaction Of Your Variant
- Right Now Only Latex Snep Have a Custom Interaction
- New Leap Ability
- Ability Version of the Leap Key
- To Fix Some issues Some variants will have this Ability instead of the Key Ability one
- Rework of the Ability [Pysch Hold]
- A Try to Copy the beheavor of Infinity of Gojo
- Still Only works to Projectiles and Fall Blocks
- Now Only Afect Projectiles and Fall Blocks that is GOING at you
- Now if you get too close the Projectiles and Fall Blocks will be repeal
- maxRange = 16.0 and repelRange = 2.0
- Now the Addon Variants have the Soften Ability As well
- Tweak some "too expencive" recipes
- Now the Default Key for Leap is 'NONE'
- Now the Default Key for the Transfur Sounds is 'NONE'
- New Config [Show Both Hands]
- The other hand will be Render when you fall fly with a good amount of speed
- The other Hand will be Render when you can carry the entity that you are looking at
- New Config [DL Coat Affect All Beasts]
- Tweak Plushes Squeezed Cooldown
- 10 -> 5
- Tweak With Times Used X Item
- Now use player stats to specific how much times the player eat X item, due being more Optimizated
- Tweaks in the Foxta And Snepsi
- Now Have 25% of chance to add MOVEMENT_SPEED,REGENERATION and if Snepsi LATEX_CONTAMINATION when Drinked
- New Crystal Wolf Blocks [Just a Recolor]
- Blue,Yellow,Orange,White
- Craft or converted with Dye
- Each Crystal variant can only be placed in they right color But EVERY variant can be placed in the red crystal one
- New Effect Call Latex Exposure
- Is a Negative effect of Health Boost
- Add -2 of Transfur Tolerance Per Level
- Rework Latex Contamination Effect
- Now Will add the +0.1 Latex Infection per level
- Rework Transfur Sickness
- Add -0.1 of Transfur Dmg Per Level
- New advancements
- Hidden Affection [pat a latex entity while using a Dark Latex Coat]
- Crystal Colletor [Have in your inventory each crystal color]
- Foxta Adictive [Drink 100 to 99999 foxtas {yes the limit is 99999}]
- Crystal Dyer! [Apply Dye in a Crystal Block]
- Crystal Adventurer [Obtain Each Gooey Crystal]
Patch Notes
Features and Changes
- Fixed Crash: Resolved an issue where walking on blocks with transformations lacking the grab ability would cause crashes.
- New Dark Latex Coat:
- Complete Set (Coat + Cap):
- Prevents Latexes from targeting you unless provoked.
- Latexes will still fight back if you attack them first.
- Partial Set (Coat or Cap):
- Provides partial camouflage:
- Latexes won’t target you but may detect your human nature if you stay too close.
- They will retaliate if you attack first.
- Provides partial camouflage:
- General Details:
- Applies to all Latex entities.
- Has no durability and provides zero defense.
- Repairable using Dark Latex Goo and Latex Base (Easter egg functionality).
- Complete Set (Coat + Cap):
- Signal Catcher:
- Optimized for better performance.
- Adjusted cooldown and range to balance optimization changes.
- New Materials:
- Iridium: A versatile resource (with more functionality planned).
- Raw Iridium: The unprocessed form of Iridium.
- Fixed Random Variant Loot Table: Excluded private forms from appearing incorrectly.
- New Combat Items Tab: Includes Painite Equipment for better organization.
- Painite Armor Tweaks:
- Now functions as Netherite armor with a dark red trim.
- Reduced durability and protection values.
- No default recipe yet.
- Containment Container Block:
- Now efficiently mineable using pickaxe-like tools.
- Recipe Adjustments:
- Electric Katana: Updated recipe to include Iridium.
- Grammar Improvements: Fixed several language-related issues in tooltips and descriptions.
- Improved Localization: Transitioned certain hardcoded info to use language files.
- New Reinforced Wall Blocks:
- Obtainable via crafting recipes or by using Iridium on existing walls.
- Features a variant inspired by the Blue Wall type.
- Snep Plush: Received a subtle and adorable change with a 25% chance to occur. 😉
API Changes
- Signal Block Update:
- Converted to a Block Entity for enhanced functionality.
Bug Fixes
- Infinite Thunderstorm: Fixed an issue where thunderstorms could persist indefinitely.
- EXP6 Dimensions: Addressed problems causing the entity have the wrong default size. [1.83 height and 0.6 width] - > [1.93 height and 0.7 width]
This update introduces new mechanics, optimizations, and bug fixes to enhance overall gameplay, improve stability, and refine mod compatibility.
- New Containment Container
- Can Hold 1 Transfur Variant
- Fall like sand
- Spawn the Transfur Variant if breaked with a TransfurVariant saved
- New Dazed Puddle Ability for Dazed Latex
- Became a Puddle and have a small hit box at cost of less reach [attack and interact]
- New Soften Ability
- Be able to pass through some Blocks When holding the ability
- New BlockTag for Blocks that The is affected by the Soften Ability
- Non Bosses no longer play music and show Health Bar
- Bug Fixes
- That's includes but is not limited to Dazed Meteor Spawning Tons of Dazed Latex's, Be able to Pat the grabber while being grabbed
Changelog
[Version 2.6] - 2024-11-01
- Support Changes
- Port For Changed Mod 0.14
- Partial Form Changes
- Partial Snep have a Dynamic Change for Model
- Dodge Ability
- Now has a cooldown regen of 20 ticks.
- Sends a poof particle effect when dodged.
- Translations
- Added new Chinese translations.
- Bug Fixes
- Implemented small bug fixes.
- Reyn Display
- The display will always glow for performance reasons.
- Transfur Sickness
- Now applies a debuff when taking Transfur damage.
- Equip Armor Feature
- Fully cancels the interaction event and is slightly less precise.
- Pat Overlay
- Now checks the length of the custom name of the entity, if one exists.
- Painite Generation
- Buffed generation rates.
- Spawn Egg Recipes
- Exp10: Small tweak—now uses biomass and a wither rose.
- Exp9: Small tweak—now uses biomass and a copper block instead of a diamond block.
- New Plushes
- Introduced new plushes (Exp2, White Wolf).
- One of these plushes may have a small secret—good luck finding it!
- New Biomass Item
- Warning: Do not eat this item!
- Death Dialogues
- New dialogues triggered upon dying during a Transfur in Exp.
- Secret dialogue available when transfurred into a boss Exp.
- Exp9 and Exp10 have dialogues only in the boss version.
API Changes
- Textures
- Removed numerous unnecessary textures.
- Utilities
- Added a new utility to get a render and model from an entity.
- Animation Player
- Added an animation player, currently for API and testing purposes.
- Must be played using a render.
- Add new Feature to Equip Armor to Your Tamed Latex
- Hold Shift With no items to remove [Like armor stand]
- Add new List to add Items to Tame the Exp2,BioSynth And Exp6
- Make the Arm Fur of Exp2,BioSynth And Exp6 don't drip because of being buggy
- Make Exp1 Pulse Ability be a hold move
- Now the Arrows/Falling Blocks/Projectiles Only get affected if they Vector is aim to the Player
- Now the Arrows/Falling Blocks/Projectiles is Repulse back with 50% more of speed
- Try Make the Carry ability a bit more smooth with a Moviment Packet send to the server
- Do latex infect gamerule now have a config to always infect
- The only way to get rid of the infection is using latex solvent and need have 0 of transfur progress
- The Config default value is False and is SERVER SIDE config meaning that need a server world restart to apply changes
- Add Reyn Transfur (OC)
- New Entity as well
- Organic
- Custom Display Color
- Protogen like
- Creative/commands only
- Removed both discs from Exp9 Boss Music theme [To Fix issues]
- New Wither Wave Ability for Exp10
- New Texture for Shock Wave Ability
- Fix the textures of items have a dark filter when is not planned to have
- New d2 icon for Eletric Katana
- Tweak Cool down for the Wave Abilities
- Exp10 and Exp6 can absorb now
- Only absorb and can't change but still able to turn on the safe mode by the key-bind
- The Latex Drips don't gonna happen in the "extra fur" part of the models of Exp6,Exp2 [Male & Female] & BioSynt Sneps [Male & Female]
- Add cool down to the Blue sweap Particle when player Swing the Eletric Katana
- Fix lang *[ Hazard to Hazmat ]
- fix diet Always give you debuffs even with gamerule off
- now some variants will have any diet
- Fix Unifuser and Catalyzer Recipes don't have the "amount" check
Changelog
Improvements and Features
- Boss Movement Enhancement: KetExp9 and Exp10 bosses can now crawl to follow entities and mimic player behavior.
- Increased Attack Reach: Exp10 and KetExp9 bosses have an increased attack reach if the player is at a higher elevation:
if (BOSSTARGET.getEyeY() > BOSS.getEyeY() + 1) then return 6*6 -- HitBox is based on the value in squares end
- Boat Usage Restriction: Exp10, KetExp9, and Exp9 bosses can no longer enter boats.
- Crawling Speed Adjustment: Exp10 and KetExp9 bosses are slower when crawling.
Bug Fixes
- Phase Transition Fix for Exp9: Fixed a bug where Exp9 could not transition to Phase 2 if killed by non-source damage.
Main Changes
- Add Sync for both players when Carry is executed
- Add new Hazmat Suit
- Have Custom model and can only be used by Humans Players
- Have they Own Recipe
- Recipe Changes in Hazard Armor
Bug Fixes
- Fix Issues with All players have the same instance of ability and making the data be global