0.9.8-1.20.1-Forge
Compatibility
Changes
Hello!
Its been a while, many things happened, this was REALLY slow to be done, but i got many stuff fixed, and added some little things after so much time! I hope you enjoy, the next update might shake things a bit!!
I tried fixing the Loot Tables from the Forge, but that was a task i wasn't able to do for this time, sadly
Added
- Two new recipes to the Essence, you can now Blast and Smelt the Essence Paxel to get 1 Essence in return;
- A new 16x16 Painting.
Weapons
- Added 2 New Weapons:
- Agatha's Bonesaw;
- A Boss Weapon from the Queen of the Pirates, which hunts a Sea Beast.
- Reus' Walking Cane.
- A Weapon from a new character of the campaign, which is a walking cane that has a blade on its tip.
- Agatha's Bonesaw;
- Added a Tag for Boss Weapons, and added the Following Items to it:
- Akira's Katana;
- Chali II's Lance;
- Diego's Rapier.
- Added a Sound Input to the Artorias' Saw Eater, so you know when you applied a random effect;
- The Sound Input is in the Hostile Category.
Changed
Weapons
- Norr' Forr's Hammer Hit Sound;
- It sounds better and makes sense now.
- Lowered Artorias' Saw Eater Random Effect Chance to 20%;
- (was 50%).
- Changed the Juno's Catalyst Effect duration to be 1 minute;
- (30s -> 1min).
- Changed the volume of the Norr' Forr's Hammer Hit Sound to be a little bit louder so it can be heard;
- Now the Chali II's Lance Spider Dash works while you're on a Mount, after all it's a cavalry lance, so you can Dash with it and it won't apply the Effects to your mount;
- also added a Tooltip to the Weapon to let people know this is possible.
- Increased Ladon's Dragon Glaive Damage;
- (13 -> 14).
- Now Pallis' Shield Cooldown text is Bold;
- The Following Weapons' Effects don't apply to the Mount anymore while you're Mounted:
- Akira's Katana;
- Erak's Battleaxe;
- Veigar's Frog Dikanza;
- Ladon's Dragon Glaive;
- Norr' Forr's Hammer;
- Aron's Odin Dagger;
- Qraz's Staff.
Tags
- Made the following Weapons and Tools Fire Resistant:
- Akira's Katana;
- Artorias' Despair;
- Carson's Cannon;
- Juno's Catalyst;
- Challi II's Lance;
- Jalin's Claws;
- D.E.L.S.;
- Diego's Rapier;
- Erak's Battleaxe;
- Ladon's Dragon Glaive;
- Norr' Forr's Hammer;
- Novus' Grimoire;
- Aron's Odin Dagger;
- Pallis' Shield;
- Essence Paxel;
- Veigar's Sai;
- Artorias' Saw Eater;
- Sylveria's Staff;
- Veigar's Staff.
- Added the Following Items/Blocks to the Tag "Piglin Loved":
- Carson's Cannon;
- Asgore's Grimoire;
- Belaios' Grimoire;
- Odin's Dagger;
- Vex' Grimoire.
- Added the Following Item to the Tag "Beacon Payment Items":
- Essence.
- Added the Following Items to the Tag "Bookshelf Books":
- Novus' Grimoire;
- Asgore's Grimoire;
- Belaios' Grimoire;
- Vox's Newspaper;
- Vex's Grimoire.
- Added the Following Items to the Tag "Villager Plantable Seeds":
- Bean.
- Added the Following Blocks to the Tag "Beacon Base Blocks":
- Essence Block.
- Made the Following Items able to be furnace fuel:
- Raven's Quarterstaff;
- Zora's Bow;
- Helena's Baseball Bat;
- Veigar's Frog Dikanza;
- Belaios' Wand.
- Changed Hilda's Sickle tag internally, alongside the name (scythe -> sickle) so now it correctly represents what the weapon actually is;
- Careful! You may lose your Weapon, if you had it before the update.
- Changed Diego's Rapier Advancement parent to the Hilda's Sickle new tag.
Models
Now these models match all the other models visuals.
- Artorias' Despair;
- Jalin's Claws.
Fixed
- Essence Paxel and Saw Eater's Code;
- Cleaned and now they aren't hardcoded, meaning thay can interact with blocks that aren't from vanilla aswell.
- Fixed some minor typos in the Localization;
- Novus' Grimoire Soul Alteration Cast;
- Now the Zombies will Spawn close to the Player.
- Fixed Wondering Trader Trades.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MSLd8JEC:cq97D7T6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MSLd8JEC:cq97D7T6"
}

