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Charged Charms is a mod that adds several "Charged" charms that are designed to have a set number of charges for the given effect. This allows for balanced server play when utilizing the charm abilities.

Each Charged Charm can be recharged with an item corresponding to the charm (up to 5 charges). REI and JEI recipe compatible for recharge recipes.

Features

Charged Regeneration Charm

Charged Regeneration Charm

  • Charged with any edible item that doesn't have negative effects
  • When player health is below 35% health, will use a charge to apply a heal effect

Charged Absorption Charm

Charged Absorption Charm

  • Charged with any edible item, without negative effects, that has nutrition > 4 (More complex or cooked foods)
  • When player takes damage from most sources, will use a charge to apply 2 hearts of absorption
  • Has a 20 second cooldown

Charged Glow Up Charm

Charged Glow Up Charm

  • Charged while in sunlight
  • Gives mobs a “Glow up” (glowing effect) after mob is hit for 30 seconds

Charged Speed Charm

Charged Speed Charm

  • Charged with sugar
  • When player jumps while sprinting, Speed effect is triggered for 180 seconds (3 minutes)
  • Has 120 second cooldown (2 minutes)

Charged Totem Charm

Charged Totem Charm

  • Charged with Totem of Undying
  • Will use a totem when player dies

Charged Enchanted Totem Charm

  • Charged with Biome Makeover Enchanted Totem of Undying
  • Will use a totem when player dies

External resources



Project members

wendall911

Owner

Knoface

Member


Technical information

Client side
required
Server side
required
Project ID