Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Charged Mobs⚡Auto-Adapt to Other Mods(version 2.x)
Transform more mobs into electrified threats with lightning-powered abilities! This mod extends Charged Creeper mechanic to other mobs.Can control whether it is naturally generated without the need for lightning
Important Update Notice ❗❗❗
Please note that versions 1.x are now outdated, lacking stability and compatibility. We strongly recommend upgrading to 2.x to experience the latest features, optimizations, stability and compatibility. Over the next few days, I’ll be updating 2.x to support as many versions as possible . Stay tuned for these improvements!
Features
-
Lightning Charging:
Mobs struck by lightning gain a charged state -
Charged Type:
- Attack Damage Up
- Armor Up
- Knockback Up
- Toughness Up
- Knockback Resistance Up
- Follow Range Up
- Health Up
- Move Speed Up
- Flying Speed Up
- Spawn Reinforcements Up
- Absorption Up
- Fall Damage Multiplier Up
- Scale Up
- Gravity Up
- Jump Strength Up
- Safe Fall Distance Up
- Step Height Up
- Explosion Knockback Resistance Up (1.21+)
- Burning Time Up (1.21+)
- Movement Efficiency Up (1.21+)
- Oxygen Bonus Up (1.21+)
- Water Movement Efficiency Up (1.21+)
-
JSON Configuration:
Full control over which mobs can be charged and their charged type and can control whether it is naturally generated without the need for lightning. The mod automatically assigns all hostile mobs (including those from other mods) to the configuration without requiring manual setup. You can also manually modify them if desired. If you prefer to disable auto-generation, an option is provided to turn it off.
📥 Installation
- Requires Minecraft Fabric/Forge/Neoforge
- Download mod jar file
- Place in mods folder
- Launch and enjoy!
Configuration
📁2.x(new random generate)
{
//===== Basic Settings =====//
// Whether to auto-generate config for new entities
"autoGenerate": true,
// Whether mobs spawn naturally charged (e.g., charged creepers)
"NaturallyCharged": true,
// Requires raining for natural charging (only when NaturallyCharged=true)
"NaturallyChargedNeedRain": true,
// Probability of becoming charged when struck by lightning (0.0-1.0)
"ChargedChange": 0.05,
//===== Combat Attributes =====//
// Damage multiplier (all versions)
"damageMul": {
"minecraft:pillager": 0.5,
"minecraft:skeleton": 0.5,
"minecraft:breeze": 0.5,
"minecraft:stray": 0.5,
"minecraft:vindicator": 0.5,
"minecraft:hoglin": 0.5
},
// Damage addition (all versions)
"damageAdd": {
"minecraft:blaze": 3.0,
"minecraft:spider": 3.0,
"minecraft:evoker": 3.0
},
//===== Defense Attributes =====//
// Armor multiplier (all versions)
"armorMul": {
"minecraft:elder_guardian": 0.5,
"minecraft:endermite": 0.5
},
// Armor addition (all versions)
"armorAdd": {},
// Toughness multiplier (all versions)
"toughnessMul": {
"minecraft:enderman": 0.5,
"minecraft:silverfish": 0.5,
"minecraft:ender_dragon": 0.5
},
// Toughness addition (all versions)
"toughnessAdd": {
"minecraft:ghast": 5.0
},
//===== Knockback Properties =====//
// Knockback multiplier (all versions)
"knockbackMul": {
"minecraft:piglin": 0.5,
"minecraft:warden": 0.5
},
// Knockback addition (all versions)
"knockbackAdd": {
"minecraft:magma_cube": 0.5,
"minecraft:drowned": 0.5
},
// Knockback resistance multiplier (all versions)
"knockbackResistanceMul": {
"minecraft:guardian": 0.5,
"minecraft:wither": 0.5,
"minecraft:ravager": 0.5,
"minecraft:bogged": 0.5
},
// Knockback resistance addition (all versions)
"knockbackResistanceAdd": {
"minecraft:illusioner": 0.3,
"minecraft:zoglin": 0.3,
"minecraft:wither_skeleton": 0.3,
"minecraft:creeper": 0.3,
"minecraft:husk": 0.3
},
//===== Mob Behavior =====//
// Follow range multiplier (all versions)
"followRangeMul": {
"minecraft:creaking": 0.5
},
// Follow range addition (all versions)
"followRangeAdd": {
"minecraft:giant": 16.0,
"minecraft:slime": 16.0
},
//===== Health Properties =====//
// Health multiplier (all versions)
"healthMul": {
"minecraft:zombie": 0.5
},
// Health addition (all versions)
"healthAdd": {
"minecraft:cave_spider": 7.0,
"minecraft:witch": 7.0,
"minecraft:vex": 7.0,
"minecraft:zombie_villager": 7.0
},
//===== Movement Attributes =====//
// Movement speed multiplier (all versions)
"moveSpeedMul": {
"minecraft:zombified_piglin": 0.3,
"minecraft:shulker": 0.3
},
// Movement speed addition (all versions)
"moveSpeedAdd": {
"minecraft:phantom": 0.1,
"minecraft:piglin_brute": 0.1
},
// Flying speed multiplier (for parrots etc.)
"flyingSpeedMul": {},
// Flying speed addition
"flyingSpeedAdd": {},
//===== Special Mechanics =====//
// Reinforcement spawn chance multiplier (for illagers)
"spawnReinforcementsMul": {},
// Reinforcement spawn chance addition
"spawnReinforcementsAdd": {},
//===== 1.20+ Features =====//
// Absorption multiplier (Requires MC >=1.20.2)
"absorptionMul": {},
// Absorption addition (Requires MC >=1.20.2)
"absorptionAdd": {},
//===== 1.20.5+ Features =====//
// Fall damage multiplier (Requires MC >=1.20.5)
"fallDamageMultiplierMul": {},
// Fall damage addition (Requires MC >=1.20.5)
"fallDamageMultiplierAdd": {},
// Scale multiplier (affects hitbox, Requires MC >=1.20.5)
"scaleMul": {},
// Scale addition
"scaleAdd": {},
// Gravity multiplier (Negative values enable anti-gravity, Requires MC >=1.20.5)
"gravityMul": {},
// Gravity addition
"gravityAdd": {},
// Jump strength multiplier (Requires MC >=1.20.5)
"jumpStrengthMul": {},
// Jump strength addition
"jumpStrengthAdd": {},
// Safe fall distance multiplier (Requires MC >=1.20.5)
"safeFallDistanceMul": {},
// Safe fall distance addition
"safeFallDistanceAdd": {},
// Step height multiplier (block climbing ability, Requires MC >=1.20.5)
"stepHeightMul": {},
// Step height addition
"stepHeightAdd": {},
//===== 1.21+ Features =====//
// Explosion knockback resistance multiplier (Requires MC >=1.21)
"explosionKnockbackResistanceMul": {},
// Explosion knockback resistance addition
"explosionKnockbackResistanceAdd": {},
// Burning duration multiplier (Requires MC >=1.21)
"burningTimeMul": {},
// Burning duration addition (seconds)
"burningTimeAdd": {},
// Land movement efficiency multiplier (Requires MC >=1.21)
"movementEfficiencyMul": {},
// Land movement efficiency addition
"movementEfficiencyAdd": {},
// Water breathing bonus multiplier (Requires MC >=1.21)
"oxygenBonusMul": {},
// Water breathing bonus addition (ticks)
"oxygenBonusAdd": {},
// Water movement efficiency multiplier (Requires MC >=1.21)
"waterMovementEfficiencyMul": {},
// Water movement efficiency addition
"waterMovementEfficiencyAdd": {}
}
📁1.x(old)
{
"NaturallyCharged": true,
"NaturallyChargedNeedRain": true,
"PoweredChange": 0.05,
"AttackDamageScale": 2.0,
"AttackSpeedScale": 2.0,
"MoveSpeedScale": 1.2,
"ArmorScale": 2.0,
"FollowRangeScale": 1.5,
"AttackKnockbackScale": 1.5,
"MaxHealthScale": 2.0,
"FlyingSpeedScale": 1.1,
"AttackSpeed": [
"minecraft:pillager",
"minecraft:skeleton",
"minecraft:drowned",
"minecraft:witch"
],
"AttackDamage": [
"minecraft:zombie_villager",
"minecraft:phantom",
"minecraft:zombie"
],
"MoveSpeed": [
"minecraft:spider",
"minecraft:vindicator",
"minecraft:stray"
],
"Armor": [
"minecraft:husk"
],
"Follow_Range": [
"minecraft:enderman",
"minecraft:drowned"
],
"Attack_Knockback": [
"minecraft:ravager"
],
"Max_Health": [
"minecraft:vex",
"minecraft:wolf",
"minecraft:bogged"
],
"FlyingSpeed": [
"minecraft:bee"
]
}
📢 My Other mods
- Weapon Grease(Fabric/Forge)): Coat a weapon with Grease to gain an enhancement
📢 Report issues/suggestions: [https://github.com/yyz729/ChargedMobs/issues]