-
Complex worldedit materials, including selector start with
#
and recursive material expressions. Each selector's param list can expand to display simply by moving the mouse on to it.- For example:
//set 15%stone[foo=1,bar=2],20%dirt[foo=[1,2,3],bar={4}],30%#perlin[5][3][#perlin[3][5][10%stone,10%diorite],oak_planks,andesite[foo=bar,11111=22222],redstone,red_terracotta],10%#simplex[3][stone,dirt,grass_block][5][1.14514]
will look like this:
- For example:
-
Better display system with fixs on positionings and font and style.
-
Making adjustments to charts' height and background transparency possible by adding 2 slide bars to the chat screen:
Initial Features
-
Parse, render and display items when mentions
Identifier
in chat. Supports bothname
andnamespace:name
. -
When input WorldEdit random materials, such as
30%stone,70%grass
etc, will display a bar chart to indicate the portions of each single material. -
Supports materials with custom blockstate such as
stone_stairs[top=true,face=west]
, will display in the tooptip when you put your mouse on the item.