Tags
Creators
Details
1.2.0
Compatibility
Required content
Changes
Beta 1.2 Changelog
- Made more window sills walkable as they have to be placed in front of glass panes (Apologies for missing them in the last)
- Added freestyle drink fountain
- Fixed wrong texture and name for ceiling light 2
- Fixed a bug in neoforge versions where some images were unable to be parsed by neoforge's texture rendering system causing missing textures
- Fixed coat hooks hitbox and made it walkable
- Made all curtains walkable for the use case of them also being shower curtains
- Changed toilet paper roll hitbox so it doesn't cast a full shadow
- Fixed towel rack hitbox (will probably make other colors of towels in the future)
- Added white wall and white wall slab due to the extreme lack of people using the CTM pack
- Fixed garage panel thin offset (and black version) to stop z fighting with trap doors that are being used as trim
- Made rug 1 walkable
- Added 4 closet door facades to give a more authentic look to bedrooms. Minecraft having such thick walls makes it hard to build closets and have a true to scale look
- Swapped door sill texture to match other trim
- Started working on road signs
- Added pot light from the original texture pack (unreleased)
Beta 1.2 Known Issues:
-
Hitboxes. MCreator is very limited with hitboxes and where you can actually click, some models may not be interactable in a desirable way, making the issue annoying for some to build on. We apologize for this and will be trying to resolve it in some way when possible
-
Lost support for fabric until further notice. Unfortunately, MCreator will not allow us to backdate our version and therefore we are currently waiting for an updated fabric generator to continue with fabric. You are still able to use fabric mods if you go through forge and use Sinytra connector. As much as we didn't want to lose the support, fabric users will still be able to enjoy the original 700 model beta 1 which will not be removed from our pages
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oTFKxlNK:84RWnn4M"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oTFKxlNK:84RWnn4M"
}

