Tags
Creators
Details
Licensed ARR
Published last year
Updated last month
All versions
1.6
Release
Ched's Realism Mod 1.6last year 472
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Beta 1.6 Changelog:
- Fixed a bug where the lighting wasn't displayed properly on the small shrub model
- Added Decorative brick pavement (2 models)
- Added parquet flooring (2 models)
- Fixed a bug where the window ac texture was not displaying
- Changed bounding boxes for exit sign (and offset) to fix the odd shading
- Added restaurant booth 1
- Added trash bin green
- Added trash bin blue
- Added street lamp 3
- Added street lamp 4
- Added street lamps to roads, lighting and outdoor detail categories for easy access
- Added picnic table circular and picnic table circular offset (2 models)
- Added 22.5 degree solar panels
- Added an open/close functionality to all doors in the mod for extra depth
- Added scaling grass blocks (8 models bundled into one clickable)
- Added scaling rooted dirt blocks (8 models bundled into one clickable)
- Added outdoor lounge chairs (3 models)
- Added pergolas and supports (12 models)
- Added speed limit signs (11 models)
- Added construction sign
- Added no parking sign
- Added highway exit sign
- Added pedestrian crossing sign
- Added bicycles (4 models) (heavily inspired/based on the cubedpack bicycles)
- Added security camera (wall)
- Added surface pro
- Re-scaled boxes from last update as they were too small
- Added pink tulips
- Added dark concrete block
- Added dark concrete block thin
- Added small tv mounted
- Made all tv models have emissive screens
- Added city bus (3 models)
- Added stucco curve small
- Added support for 1.21.4 NeoForge
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oTFKxlNK:fk2ZSVuz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oTFKxlNK:fk2ZSVuz"
}




