- Fixed a crash with displacement animation with shaders (again)
- Fixed a crash with displacement animation with shaders
- Fixed a crash without Iris, but with DH
- Fixed long startups with slow internet (now translations management is fully asynchronous)
- Made shader injection more robust for geometry and tesselation shaders
- Improved support for core shaders
- Improved config.properties with sorting and descriptions
- Added "Patch Iris shaders" options to toggle automatic injection of fading, animation or curvature
- Added "Fade curve" (linear and quintic) and "Fade mix type" (linear and oklab) options
- Added "Fragmented" fade type (try it out!)
- Fixed broken textures with DH active
- IMPORTANT: Report any bugs to Github!
- Ported the latest version
- Fading with sky color instead of fog color (fixes color mismatches on sunset/sunrise and underground, works with disabled fog, works with custom skyboxes etc)
- Massively improved support for shaders
- Distant Horizons support (animations for DH LODs, fading between LODs and chunks, improved overdraw handling)
- Full Embeddium and Monocle support on NeoForge (Sodium for NeoForge also works)
- A lot of other improvements and optimizations
- IMPORTANT: Report bugs to Github!
- Improved fading transition between Minecraft chunks and DH LODs in water
- Finally fixed end portal/gateway becoming white sometimes
- Re-added NeoForge support
- Fixed and improved the update checker



