Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Supported environments
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Details
Licensed LGPL-3.0-only
Published 2 months ago
Updated 5 days ago
What's ClienThings ?
ClienThings is a project to simulate more things client-side. For example, if you eat food, the animation only ends when the server indicates it will. This mod fixes that and therefore compensates for the ping. You can use ClienThings on your server to find out if a player is using ClienThings.
Currently this mod compensates for :
- Consumables (95%)
- End Crystal (75%)
- Elytras
- Firework rocket
- Cooldowns
- Entity pose
Coming Soonâ„¢ :
- Void damage
- Interactions with blocks (Interfaces, Note block, Jukebox...)
- Interactions with items
- Interactions with entities
- Game mode change
- Potion Effects
- Tchat
- Sounds
- Crafting
- Weapons (Bow/Crossbow, etc.)
- Swap Items In Hands
- Pick Block
- Scaffolding
- Knockback (in some case)
- Fall damage (maybe)
- Wind charge (maybe)
Configuration (default)
#consumables: Enables or disables consumable prediction
#consumables_MaxDistance: Maximum distance (in blocks) between the client and the server for the end-of-consumption sound(s) to be ignored
#consumables_MaxTime: Maximum time (in ms) the server has to play the end-of-consumption sound(s) to be ignored
#cooldowns: Enables or disables cooldowns prediction
#debugMode: Debug mode (for developers)
#elytras: Enables or disables elytras prediction
#firework: Enables or disables firework prediction
#firework_MaxDistance: Maximum distance (in blocks) between the client and the server for the firework sound to be ignored
#firework_MaxTime: Maximum time (in ms) the server has to delete the firework
#pose: Enables or disables pose prediction
#optout: Enables or disables the opt-out
consumables=true
consumables_MaxDistance=0.2
consumables_MaxTime=3200
cooldowns=true
debugMode=true
elytras=true
firework=true
firework_MaxDistance=2.0
firework_MaxTime=3200
optout=true
pose=true
How it works ?
Instead of waiting for an indication from the server, the client will simulate it at the right time, without delay.
Disclaimer
On a very high ping, this mod may be detected as a cheat by some anti-cheats. Use with caution on public servers. (Even though there is very little chance of being banned)
Compatibility
ClienThings should work on any client and server.