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3.3-datapack-26.2
Compatibility
Changes
🌸 Sorry to keep you waiting!
CliffTree 3.3 for Chaos Cubed is finally out! Along with a slightly tweaked Sulfur Caves, this update also brings a few bug fixes and the ability to disabled Sky Biomes!
Sky Biomes
Can now be disabled by:
- Turning off the "Sky Biomes" toggle in the config screen (Mod version only, requires Mod Menu on Fabric)
- Deleting the
overlay.sky_biomesdirectory
Sulfur Caves
- Generates on low humidity, opposite of Lush Caves. This makes them much more common than vanilla. Might be adjusted later if it's too frequent
- Currently does not generate on the surface. In the future, a dedicated sulfur biome for the surface is planned
- Removed bats, slimes and witches from spawning here, and cave spiders are somewhat more common
- Some sulfur pools will have calcite rings around them. These pools have magma blocks under their potent sulfur, allowing geysers to erupt in the caves
- Occasional pockets of stone/deepslate can generate on the floor, with an increased chance of containing iron and redstone ores A few other tweaks are planned for a future update
Tweaks and bug fixes
- Tweaked all badlands grass and foliage colors, most noticeably on Wooded Badlands. They are now quite a bit more green, as I wasn't super happy with how it looked before
- Cobwebs in caves now generate nicer and no longer override stone
- Mushrooms in mushroom caves and jungles no longer override blocks and are now distributed properly
- Slightly increased glow lichen amount in mushroom caves
What's next for CliffTree?
- Updating the 1.21.1 port
- Possibly updating the 26.1 version to address some bugs
- Further additions, which might come either in a minor update for 26.2, or included with 26.3 when it releases
Special thanks for this update:
- Apollo: Update assistance and config screen implementation
- You guys, for being so patient and supportive
Thank you for watching my dream 🩷
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:59ypHk8x:7dJz6Ueu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:59ypHk8x:7dJz6Ueu"
}

