Tags
Creators
Details
1.1.0
Compatibility
Required content
Changes
This update makes minor changes to how the dashing mechanic works, as well as some gamerules and config options for further customizability to the mod.
Dash Mechanics
It used to be when you were not pressing W A S or D, you would dash forward as if you were pressing W. In this update, if you are not pressing any of these keys, you will dash straight up.
This update also includes a buff to the velocities applied to the player when dashing:
-
Dash I used to apply an additional
xandzvelocity factor of 0.8f and ayboost of 0.5f. This update has changed that to anxandzvelocity factor of 1.05f and ayboost of 0.55f. -
Dash II used to apply an additional
xandzvelocity factor of 1.175f and ayboost of 0.6f. This update has changed that to anxandzvelocity factor of 1.4f and ayboost of 0.65f.
Gamerules
The first set of changes are two new gamerules:
-
noEnchantmentToDash- default:
false - info: when enabled, players do not need the dash enchantment on their boots in order to dash.
- default:
-
canInfiniteDash- default:
false - info: when enabled, players can have infinite dashs. Note: the cooldown will still apply once the player touches the ground.
- default:
Config Options
While the gamerules can only be toggled by server admins/with cheats enabled on singleplayer worlds, this update also adds the following client-side config options which can be configuered by pressing J to open the screen:
-
doubleTapWithSpaceBar- default:
false - info: when enabled and if you double tap with your space bar, you can perform a dash in addition to pressing the keybind.
- default:
-
doubleTapWithHotKey- default:
false - info: when enabled and if you double tap with your hotkey, you can perform a dash. This means you cannot press the hotkey once to dash; you must double tap it. Both this option and the
doubleTapWithSpaceBarcan be enabled and work at the same time.
- default:
-
renderHudIndicator- default:
true - info: render the cloud HUD indicator when your dash is on cooldown.
- default:
If you encounter any issues with this update, please post them in the Discord server here.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dXh8W5Oy:C6JjgmXZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dXh8W5Oy:C6JjgmXZ"
}

