- Update to 1.20.5 (works for 1.20.6)
If you have any issues with this version, please report them here.
This update includes the following bug fixes:
-
Fixed a crash would happen if a player attempted to
double tap to dash
with the space bar or hot key while the world was saving -
Fixed the config option values not being set when the game was loaded. This would cause some minor visual bugs on the config screen.
-
Fixed semantic version of this version (I suck at this part of modding :D)
If you have any issues with this version, please report them here. Much thanks!
This update includes the following bug fixes:
-
Fixed a crash would happen if a player attempted to
double tap to dash
with the space bar or hot key while the world was saving -
Fixed the config option values not being set when the game was loaded. This would cause some minor visual bugs on the config screen.
If you have any issues with this version, please report them here. Much thanks!
This update makes minor changes to how the dashing mechanic works, as well as some gamerules and config options for further customizability to the mod.
Dash Mechanics
It used to be when you were not pressing W
A
S
or D
, you would dash forward as if you were pressing W
. In this update, if you are not pressing any of these keys, you will dash straight up.
This update also includes a buff to the velocities applied to the player when dashing:
-
Dash I used to apply an additional
x
andz
velocity factor of 0.8f and ay
boost of 0.5f. This update has changed that to anx
andz
velocity factor of 1.05f and ay
boost of 0.55f. -
Dash II used to apply an additional
x
andz
velocity factor of 1.175f and ay
boost of 0.6f. This update has changed that to anx
andz
velocity factor of 1.4f and ay
boost of 0.65f.
Gamerules
The first set of changes are two new gamerules:
-
noEnchantmentToDash
- default:
false
- info: when enabled, players do not need the dash enchantment on their boots in order to dash.
- default:
-
canInfiniteDash
- default:
false
- info: when enabled, players can have infinite dashs. Note: the cooldown will still apply once the player touches the ground.
- default:
Config Options
While the gamerules can only be toggled by server admins/with cheats enabled on singleplayer worlds, this update also adds the following client-side config options which can be configuered by pressing J
to open the screen:
-
doubleTapWithSpaceBar
- default:
false
- info: when enabled and if you double tap with your space bar, you can perform a dash in addition to pressing the keybind.
- default:
-
doubleTapWithHotKey
- default:
false
- info: when enabled and if you double tap with your hotkey, you can perform a dash. This means you cannot press the hotkey once to dash; you must double tap it. Both this option and the
doubleTapWithSpaceBar
can be enabled and work at the same time.
- default:
-
renderHudIndicator
- default:
true
- info: render the cloud HUD indicator when your dash is on cooldown.
- default:
If you encounter any issues with this update, please post them in the Discord server here.
This update makes minor changes to how the dashing mechanic works, as well as some gamerules and config options for further customizability to the mod.
Dash Mechanics
It used to be when you were not pressing W
A
S
or D
, you would dash forward as if you were pressing W
. In this update, if you are not pressing any of these keys, you will dash straight up.
This update also includes a buff to the velocities applied to the player when dashing:
-
Dash I used to apply an additional
x
andz
velocity factor of 0.8f and ay
boost of 0.5f. This update has changed that to anx
andz
velocity factor of 1.05f and ay
boost of 0.55f. -
Dash II used to apply an additional
x
andz
velocity factor of 1.175f and ay
boost of 0.6f. This update has changed that to anx
andz
velocity factor of 1.4f and ay
boost of 0.65f.
Gamerules
The first set of changes are two new gamerules:
-
noEnchantmentToDash
- default:
false
- info: when enabled, players do not need the dash enchantment on their boots in order to dash.
- default:
-
canInfiniteDash
- default:
false
- info: when enabled, players can have infinite dashs. Note: the cooldown will still apply once the player touches the ground.
- default:
Config Options
While the gamerules can only be toggled by server admins/with cheats enabled on singleplayer worlds, this update also adds the following client-side config options which can be configuered by pressing J
to open the screen:
-
doubleTapWithSpaceBar
- default:
false
- info: when enabled and if you double tap with your space bar, you can perform a dash in addition to pressing the keybind.
- default:
-
doubleTapWithHotKey
- default:
false
- info: when enabled and if you double tap with your hotkey, you can perform a dash. This means you cannot press the hotkey once to dash; you must double tap it. Both this option and the
doubleTapWithSpaceBar
can be enabled and work at the same time.
- default:
-
renderHudIndicator
- default:
true
- info: render the cloud HUD indicator when your dash is on cooldown.
- default:
If you encounter any issues with this update, please post them in the Discord server here.
This update focuses on HUD improvments:
-
The HUD indicator is closer to the crosshair and will move down if the attack indicator is being rendered.
-
The background texture will render if you double dash, indicating you have no more dashes and need to touch the ground for the cooldown to begin.
- Full implementation of the mod
Have any issues with the mod? Report them here!