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Minecraft: Java Edition
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ClownPierce Scythe Mod
A ClownPierce themed Fabric mod inspired by, adding a powerful scythe, blood abilities, custom enchantments, kill progression, a boss dungeon, HUD features, and more.
This mod is based on my own ClownPierce-themed texture pack, and is heavily inspired by this video:
Bugs & Suggestions
If you encounter any bugs or have suggestions, feel free to create an Issue on the
GitHub Repository
โ Report an Issue
Features
Clown's Scythe
- Powerful melee weapon with 500 durability
- Added to the Combat and ClownPierce creative tabs
- Added to the vanilla sword item tag
- Pulls enemies toward you on hit
- Restores health through configurable lifesteal
- Tracks kills directly on the scythe
- Displays kill count and progression in the item tooltip
- Shows Blood Aura status and Blood Beam information
- Supports six custom scythe-only enchantments
๐ Kill Progression
- Kill progression is stored on the scythe
- Damage progression milestones can be configured
- Milestone messages and optional toast notifications
- Unlocks Blood Aura abilities at 50 and 100 kills
- Custom death messages at major kill milestones
๐ฉธ Blood Aura I
Unlocked at 50 kills:
- Strength I
- Speed I
- Resistance I
- Combat regeneration
- Blood particle effects
๐ฉธ Blood Aura II
Unlocked at 100 kills:
- Strength II
- Speed II
- Resistance I
- Faster combat regeneration
- Blood particle effects
๐ด Blood Beam
Right-click with the scythe to fire a blood beam.
- Maximum range of 20 blocks by default
- Approximately 3 blocks wide and 1 block tall
- Stops when hitting terrain
- Deals 14 damage by default (7 hearts before damage mitigation)
- Costs 1.5 hearts by default
- Has a configurable cooldown
- Transfers negative status effects from the player to the target
- Spawns blood particles and damage indicators on impact
- Optional beam kill credit for kill progression
- Optional cooldown ring HUD indicator
- Configurable PvP damage falloff
๐ฉธ Transferable Status Effects
- Poison
- Wither
- Slowness
- Weakness
- Blindness
- Nausea
- Hunger
- Mining Fatigue
- Levitation
- Unluck
- Darkness

๐ Custom Enchantments
All custom enchantments are restricted to the Clown's Scythe.
- Bloodlust III โ Increases healing from melee attacks.
- Pull III โ Increases the strength of the scythe's pull effect.
- Executioner III โ Deals bonus damage when the wielder is at 3 hearts or less.
- Crowd Reaper III โ Increases attack damage and attack speed based on nearby enemies.
- Blood Mark II โ Marks enemies with Glowing. Attacking marked enemies deals bonus damage and reapplies the mark.
- Harvest Rush III โ Scythe kills can grant Speed II, Haste II, and Strength I for 3 seconds.
Custom enchantment books are available through the mod's creative tabs.
Clown Boss Dungeon
- Adds a Blood Compass
- Blood Compass loot can be found in desert pyramid chests
- The Blood Compass points toward the dungeon's single entrance; right-click it to prepare a new or outdated dungeon over successive server ticks, and while holding it within 10 blocks horizontally, an action-bar message reveals the entrance's Y level (regardless of your height)
- A large dungeon generates deep underground in the Overworld, within 6,000 blocks of world spawn in any direction, with five themed sections arranged in a horizontal route around Y -8 and a final boss arena below the last section. The location is saved per world
- The floors have distinct themes: entrance and storage, prison cells, laboratories and ritual rooms, catacombs and monster rooms, and a temple with a final approach
- Each floor has a connected 3 ร 3 room layout, corridors, treasure rooms, traps, and secret rooms
- Hidden secret-room passages are sealed by a breakable 3 ร 3 barrier of Cracked Cobblestone and contain one-time loot-table treasure
- Sea lanterns light the dungeon rooms to keep unrelated hostile spawns from interfering with wave encounters
- Trap rooms feature magma blocks and cobwebs; treasure chest loot improves on deeper floors
- Explore each floor's rooms, then enter its challenge room to start the encounter
- Each floor has four waves of dungeon mobs. Enemies spawn in safe open spaces across the floor's rooms, and waves build toward a named champion in the final wave
- Floor encounters include a defensive barracks champion, the Jailor and prison ambush, a mutated raider and laboratory hazards, the Gravekeeper and catacomb encounters, and the Iron Warden with temple hazards
- Dungeon raiders gain stronger effects and armor as the floors progress: Strength I; Strength I/Speed I with leather; Strength II/Speed I with iron; Strength II/Speed II with diamond; and Strength II, Speed II, Regeneration II, Absorption II, Resistance I with enchanted netherite on Floor 5. Raider armor never drops.
- Defeat all four waves to clear the floor and open the reinforced gate to the next section; skipping ahead returns players to the entrance
- A wave advances when no tagged enemies remain and is forcibly cleared after five minutes if enemies become stuck
- The fifth floor's final wave is led by the Iron Warden
- Pass through the final gate and descend to the arena to face the persistent Clown boss, the Scythe Guardian
- Dungeon layout, current floor, wave progress, and boss state are saved between world loads
- Multiplayer uses a shared dungeon run; if its owner disconnects while another player is still in the dungeon, ownership transfers to that player and the run continues. If no other player is there, the run resets.
- After a boss defeat, the next server startup scans saved region chunks and player data; the dungeon resets only when no Scythe is found anywhere in that saved data
Dungeon Layout
The five floors sit in a row at the same depth, each joined to the next by a 31-block corridor with a reinforced deepslate gate. After floor 5, a sloping corridor descends 49 blocks into the circular boss arena. The whole complex is roughly 418 blocks long.

Clown Boss
- 500 health
- 45 base melee attack damage in the first phase; melee damage increases in later phases
- 10 armor
- High knockback resistance
- The boss bar is named ClownPierce throughout the fight; Ringmaster, Blood Jester, and Final Curtain are phase names
- Phase 1, The Ringmaster, uses a warned scythe sweep, Blood Chain pull, False Retreat dash, Crimson Mark, area pull, target leap, and blood projectile
- Phase 2, The Blood Jester, begins at 50% health with a brief transition and adds Execution Leap with a warned shockwave, temporary mirror clowns, and periodic arena darkness
- At 15% health, Final Curtain increases the boss's aggression and attack speed
- Custom jester model and texture, with warning particles and sounds for major attacks
- The boss UUID is saved with dungeon state to avoid searching a large area every tick
๐ Boss Drops
- Clown's Scythe
- Netherite helmet
- Netherite chestplate
- Netherite leggings
- Netherite boots
- Protection IV
- Unbreaking III
- Thorns II
๐ Advancements
View Advancements
-
Advancement Screen

-
The Clown Arrives โ Obtain the Clown's Scythe

-
First Blood โ Get your first qualifying scythe kill

-
Bloodshot โ Hit an entity with the Blood Beam

-
Bloodthirsty โ Reach 25 kills

-
The Reaper โ Reach 50 kills

-
Into the Depths โ Use the Blood Compass
-
First Descent โ Clear the first dungeon floor
-
Five Floors Down โ Clear all five dungeon floors
-
The Clown Falls โ Defeat the dungeon boss
๐ฅ๏ธ Client Features
- Mod Menu configuration screen
- Blood Beam cooldown ring
- Combat regeneration indicator
- Kill milestone toast notifications
- Blood Aura particle effects
- Custom Clown boss model, texture, and renderer
- Particle-only Blood Beam with no projectile model
โ๏ธ Configuration
Configuration is stored at:
.minecraft/config/clownpierce.json
Configurable features include:
- Blood Aura
- Blood Beam
- Beam damage
- Beam health cost
- Beam range
- Beam cooldown
- Beam kill credit
- PvP damage falloff
- Beam cooldown HUD
- Combat indicator
- Toast notifications
- Executioner
- Crowd Reaper
- Blood Mark
- Harvest Rush
- Lifesteal
- Kill progression
- Aura regeneration
- Enchantment behavior
Scythe, Blood Beam, Blood Aura, progression, and custom-enchantment settings can be changed directly through the paged Mod Menu screen. Advanced settings can also be edited in the configuration file.
๐ Requirements
- Minecraft 1.20.1-1.20.6
- Fabric Loader 0.14.22 or newer
- Fabric API
- Java 17 or newer
- Mod Menu is recommended for in-game configuration
๐ฌ Notes
I hope you enjoy the mod and have fun using it! ๐ฉธ
Tip: This mod pairs great with the texture pack it's based on.
Currently not updating on a strict schedule, as this is a passion project I work on in my spare time. Bug reports and suggestions are always welcome via Discord: cisco1244
๐งพ License
This work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Conditions that apply:
- You must give appropriate credit to the creator if you publicly showcase this work.
- You may not use this work for commercial or business purposes
(this does not include having the pack installed on your server). - You may modify this work for personal use, but cannot distribute the modified version.



