Tags
Creators
Details
Licensed CC-BY-NC-4.0
Published last year
Updated last year
All versions
1.0.7+mod
Release
Combat Expansion 1.21.6-8 | v1.0.7last year 2,921
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.6–1.21.8
Platforms
Fabric
Forge
NeoForge
Quilt
Supported environments
Client-side
Server-side
Client and server
Changes
Ported to Fabric, Forge, NeoForge, and Quilt
Additions
- Added "Puncturing" enchantment that increases crossbow damage
- New sound effect for whenever the weapon in the main hand recharges its ability
Fixes
- Removed armor stand sound effects from playing in abilities
- Fixed Powerful Mobs spawning and immediately suffocating; they now have space requirements for spawning
- Fixed Powerful Mobs' health bars stacking on each other, which makes viewing their health harder
- Double Jump now works when standing on/against fences, fence gates, doors, trapdoors, soul fire, and big dripleaf stems
- Fixed Double Jump teleporting other players in multiplayer
Changes
- Made Multishot and Piercing enchantments compatible
- Changed Channeling so that it can strike lightning with no conditions needed (no thunderstorm required, no sky visibility required)
- Added more resource drops for Powerful Evokers, Vindicators, Piglins, Piglin Brutes, Zombified Piglins, and Wither Skeletons; they can now drop emeralds, gold, and coal
- Drowned now have a higher chance of spawning with a trident in hand
- Powerful Mobs can now spawn with the Absorption effect
- Increased the chances of finding Leeching and Enrichment in desert pyramids, and Combo in bastions
- All Powerful Skeleton variants now shoot critical arrows
- Vineblade now uses the new leaf particle in the Thornbloom ability
- Reinforced Trident can no longer target zombie villagers
- Pets can no longer be damaged by their owner's abilities, nor can they be inflicted with negative effects
- Reduced the size of the Withering Excalibur and Netherbane models
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mrwaxWkf:etujsmte"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mrwaxWkf:etujsmte"
}

