What's New:
User Changes:
- Added the (data pack) expression library!
This feature allows adding common expressions to a library where each is identified using an Identifier.
{
"replace": false, // Can be omitted.
"expressions": {
"test:cool_expression": "score * 2.5",
"test:boolean_expression": "level.isDay && !level.isRaining"
}
}
Later on, these expressions can be evaluated inside other expressions using the library container, like so:
sqrt(library.my_id:some_value) * library.my_id:other_value
Or in execute/scoreboard brigadier commands using cmd:library.
Prefer using the library in Brigadier commands!
It does not require parsing the expression in-place!
- Brigadier macros in JSON commands should now correctly fail on dangling braces.
Dev Changes:
- Added more javadoc to the
apipackage. - Removed
evalexandmapping-iofrom pom.xml - Added
LongExpression. Similar toArithmeticaandBooleanExpression, but for longs! - Tried to fix expression equality.
- Added missing 'parameter' methods to
Arithmetica,BooleanExpressionandBrigadierMacro. - Added
Expression.Result#NULL.
Other Changes:
- The mod should now fail with slightly better error messages.
- Inlined constant
BooleanExpressioninstances.
What's New:
User Changes:
- Added
?.and?null safe operators.?.Used on structures. Same as., but returns null if there's no such field in structure.?Used with anything that can be null. Returns the right operand if left is null or left if not.
These operators allow you to quickly check for nulls in your expressions. Let's image a situation like this:
You have a variable struct.x which might not exist and maybe null. Before, you'd have to write something like this:
if(structContainsKey(struct, 'x') && struct.x != null, struct.x, valueElse())'
Now this can be shortened to: struct?.x ? valueElse(). Do note that ? has a very low precedence, so in ambiguous cases you'll have to wrap it in parentheses. e.g. 23 + struct?.x ? 23 -> 23 + (struct?.x ? 23).
- Java
Optionals are now unwrapped in expressions. - Minecraft
Identifiers are now converted to strings in expressions. - Gson elements can now be used in expressions.
Dev Changes:
- Fixed
equalson CustomDataAccessors. - Added
LootContextas an argument for theCustomFields#addVirtualFieldfunction.
Other Changes:
- Updated mEvalEx to fix expression inlining.
What's New:
User Changes:
- Added
arrayFindAnyandarrayFindFirstfunctions to expressions. As the name suggests, those functions will try to find an element of an array or returnnullif the array is empty. - Added
chainfunction to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so://`it` is the result of the previous function, unless there's a lower level lamda. chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); //this is the same as: arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it))) - Added
removetocmd:data. - Added
cmd:operateto thescoreboard playerscommand. - Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new
RegistryandDynamicRegistryfunctions.- Why is this useful? For example, this allows you to compare item stacks based on their item type:
this_entity.getHandSlots[0].getItem == Registry('item').access.chest- For item and block registries there is a shortcut:
Item,Block.
this_entity.getHandSlots[0].getItem == Item('chest')BiomeandDimensionTypeare available dynamic registry shortcuts.
Dev Changes:
There's a handful new experimental APIs, which allow you to extend the expression system.
- Exposed
Object getValue()andResult convert(Object o)in Expression.Result. - Exposed
Expression eval(LootContext context, Map<String, Object> parameters)in Expression. - Exposed
ProxyMap,ObjectConverterandCustomDataAccessor(which is now a valid data type). - Exposed
CustomFields. One of the more interesting APIs. Allows adding new 'virtual' fields to reflective expression objects.static { CustomFields.addVirtualField(Entity.class, "nbt", NbtPredicate::entityToNbt); }
Other Changes:
- Switched to a custom fork of EvalEx.
- Switched to 16-digit precision from the EvalEx's standard of 68-digit.
What's New:
User Changes:
- Added
cmd:expressionto/execute if. - Updated EvalEx to v3.3.0. Release Notes...
- Removed
commander:store_expression_dataandcommander:store_nbt_dataJSON commands, as they can be easily replaced by the brigadier command and don't offer any advantages.
Example replacement:
{
"type": "commander:store_expression_data",
"target": "level",
"selector": "origin",
"key": "my_cool_data",
"expression": "random(0, 2)"
}
Becomes:
{
"type": "commander:commands",
"selector": "origin",
"commands": [
"cmd:data write level my_cool_data ${{random(0, 2)}}"
]
}
What's New:
User Changes:
This update introduces new JSON commands to interact with persistent data.
commander:store_nbt_data which allows you to store a simple string or number value,
and commander:store_expression_data just like store_nbt_data, but with expressions.
{
"type": "commander:store_nbt_data", //command type
"target": "level", //the target we want to attach data to.
"selector": "origin", //Selector for position and entity targets.
"key": "cmd_my_cool_data", //The data key for later reference.
"element": "Hello World!" //Our string or number value. This is a nbt element, so true and false are not supported.
}
store_expression_data is identical, but element is renamed to expression and only accepts expressions.
The target can be one of the following:
levelcurrent level. Any selector.chunkselected chunk. Position selector.entityselected entity. Entity selector.block_entityselected block entity. Position selector.
Later on this data can be used in expressions like so:
level.storage.my_cool_data * 0.7 or this_entity.storage.even_cooler_data == 'freak''.
Along with the JSON command this update introduces a the cmd:data brigadier command. This command allows you to read and write data just like the JSON command.
The syntax goes like this:
cmd:data -> operation (read/write) -> target -> selector (@s/~ ~ ~) -> key (-> data (for write))
Other Changes:
- Moved mappings cache to
~/.commander. - Mapping are now saved as compressed TSRG2.
Dev Changes:
- Added
is(Type)Valueto expression result.
What's New:
User Changes:
- Fixed
arrayAllMatchacting likearrayAnyMatch. - Added
attributesfield to living entities. - Loot Context access in expressions is now cached.
What's New:
User Changes:
This update extends the expression syntax to support nbt and block properties.
- Returned to downloading mappings at startup.
- Compound and List NBT tags are now properly supported.
- Added
nbtfield to item stacks, entities and block entities.
This Allows you to access NBT data like so: this_entity.nbt.Air. You should avoid NBT access, as it can get extremely slow.
- Added
propertiesfield to *states.
This can be used to access block state properties like so: block_state.properties.candles.
- Added lots of new functions. Consult the wiki for more info!
- Added
short_circuittodefaulted,all_of,any_of. If true, commands will terminate immediately upon the condition failing. hasContextandstructContainsKeynow accept VarArgs.- Removed arbitrary map support, as it was pretty poorly implemented.
- Constants are now case-sensitive.
Dev Changes:
- Moved Command codecs to MapCodec.
- Added BooleanExpression, similar to Arithmtica.
- Added
runTriStateto EventExecutors.
What's New:
- Slightly improved error messages returned by
cmd:arithmetica.
What's New:
- Added
hasContextfunction to expressions. Allows checking if loot context has the required parameter:if(hasContext("tool"), "Hi", "Bye")



