Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
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Details
Licensed MIT
Published last year
Updated 2 days ago
Changelog
Cobbleloots ALPHA-2.0.1
IMPORTANT: Alpha versions of the mod may contain bugs and unfinished features. Use them at your own risk. If you find any issues, please report them on the GitHub repository.
Changes
Loot Ball Generation and Spawning
- Loot balls can now be generated with new chunks in the world. The generation is based on biome tags filters and height filters.
- The generation can be configured in data packs and enabled or disabled for individual loot balls. By setting the
type
entry togenerated
in a source definition, the loot ball will be generated in the world. - The generator will try to spawn a loot ball in a section of a chunk. By default, 3 attempts are made to spawn a loot ball in a chunk.
- Reduced the performance impact of loot ball generation compared to the previous mod, by checking smaller sections of the world.
- The generation can be configured in data packs and enabled or disabled for individual loot balls. By setting the
- Loot balls can now spawn nearby a random player. The spawning uses the same biome tags filters and height filters as generation, but they can be configured separately in data packs.
- Every certain amount of time, the mod will try to spawn a loot ball near a random player. By default, the mod will try to spawn a loot ball every 5-30 minutes.
Loot Ball
- Reverted changes to item obtaining in survival. Now, the item will be directly added to the player's inventory instead of dropping it on the ground. If the player's inventory is full, the item will be dropped on the ground.
- In the future, I will add a config option to choose between these two behaviors.
Loot Ball NBT
- Added new nbt tag
DespawnTick
. This tag is used to store the tick when the loot ball will despawn. This tag is used to prevent spawned loot balls from staying in the world indefinitely. Generated loot balls doesn't have this tag, so they will not despawn.
Tags
- Added new internal biome and block tags for loot ball generation and spawning.
Loot Ball Data
- Changed
biome
entry data type insources
definitions fromResourceLocation
toTagKey<Biome>
for better performance. From now on, biome filters should point to biome tags instead of biome IDs. If no biome filter is specified, the loot ball will be available in all biomes. - Added an experimental boolean
announce
entry. If set totrue
, when the loot ball is spawned, a message will be sent to all players on the server.
Files
Metadata
Release channel
AlphaVersion number
2.0.1Loaders
Game versions
1.21.1Downloads
153Publication date
March 23, 2025 at 10:32 PMPublisher
Ripio
Owner