NeoForge 1.5.0
🎉 Local Difficulty Scaling, revised Party Scaling, and more!
⭐ New features:
- New option: EnableLocalDifficultyScaling // Increases Pokémon levels based on the current local difficulty (100% to 167.5%).
- New option: LocalDifficultyMultiplier // Increase or decrease the effect that local difficulty has on levels.
- New option: RespectEvolutionLevels // Prevents evolved Pokémon from dropping below their evolution level.
🔧 Changes and fixes:
- Party Scaling: Pokémon with a higher level than your party will now be affected by party scaling unless OnlyScaleUpwards is enabled.
Fabric 1.5.0
🎉 Local Difficulty Scaling, revised Party Scaling, and more!
⭐ New features:
- New option: EnableLocalDifficultyScaling // Increases Pokémon levels based on the current local difficulty (100% to 167.5%).
- New option: LocalDifficultyMultiplier // Increase or decrease the effect that local difficulty has on levels.
- New option: RespectEvolutionLevels // Prevents evolved Pokémon from dropping below their evolution level.
🔧 Changes and fixes:
- Party Scaling: Pokémon with a higher level than your party will now be affected by party scaling unless OnlyScaleUpwards is enabled.
NeoForge 1.4.0
🎉 Now available for Cobblemon 1.7!
Fabric 1.4.0
🎉 Now available for Cobblemon 1.7!
NeoForge 1.3.0
🎉 Even more options!
⭐ New features:
- New option: ExclusionInterval // Defines how often level scaling is skipped for spawned Pokémon.
🔧 Changes and fixes:
- StartScalingOnLvL and StopScalingOnLvl now work for both distance scaling and party scaling.
Fabric 1.3.0
🎉 Even more options!
⭐ New features:
- New option: ExclusionInterval // Defines how often level scaling is skipped for spawned Pokémon.
🔧 Changes and fixes:
- StartScalingOnLvL and StopScalingOnLvl now work for both distance scaling and party scaling.
NeoForge 1.2.0
🎉 Now with party scaling!
⭐ New features:
- New option: EnablePartyScaling // Enables level scaling based on your party's average level!
- New option: MinPartyScalingVariance // Sets the minimum range around the player's party median level to which wild Pokémon can be scaled. (This will be exceeded in case the range between the lowest and highest level Pokémon is larger)
🔧 Changes and fixes:
- Fixed a bug which caused Pokémon to always spawn at either the biome's or dimension's MinLevel or MaxLevel in case DistanceScaling was enabled
Fabric 1.2.0
🎉 Now with party scaling!
⭐ New features:
- New option: EnablePartyScaling // Enables level scaling based on your party's average level!
- New option: MinPartyScalingVariance // Sets the minimum range around the player's party median level to which wild Pokémon can be scaled. (This will be exceeded in case the range between the lowest and highest level Pokémon is larger)
🔧 Changes and fixes:
- Fixed a bug which caused Pokémon to always spawn at either the biome's or dimension's MinLevel or MaxLevel in case DistanceScaling was enabled
NeoForge 1.1.0
🎉 Now with distance scaling!
⭐ New features:
- New option: EnableDistanceScaling // Enables level scaling based on distance from world spawn
- New option: OnlyScaleUpwards // Enable to set distance scaling to only increase levels, not reduce them if a Pokémon would have a higher level without distance scaling
- New option: DistanceForMaxLevel // Distance (in blocks) from spawn at which distance scaling stops increasing the levels
- New option: StartScalingOnLvl // Only Pokémon at or above this level will be affected by distance scaling
- New option: StopScalingOnLvl // Pokémon at or above this level will not be scaled by distance
- New option: Exponent // Controls the scaling curve — higher values make the levels raise slower at first, faster later (range: 0.0 - 1.0)
- New option: // DistanceBlendFactor How much the scaled level overrides the original — 1.0 fully replaces it, 0.0 keeps it unchanged.
🔧 Changes and fixes:
- Cleaned up the logger
Fabric 1.1.0
🎉 Now with distance scaling!
⭐ New features:
- New option: EnableDistanceScaling // Enables level scaling based on distance from world spawn
- New option: OnlyScaleUpwards // Enable to set distance scaling to only increase levels, not reduce them if a Pokémon would have a higher level without distance scaling
- New option: DistanceForMaxLevel // Distance (in blocks) from spawn at which distance scaling stops increasing the levels
- New option: StartScalingOnLvl // Only Pokémon at or above this level will be affected by distance scaling
- New option: StopScalingOnLvl // Pokémon at or above this level will not be scaled by distance
- New option: Exponent // Controls the scaling curve — higher values make the levels raise slower at first, faster later (range: 0.0 - 1.0)
- New option: // DistanceBlendFactor How much the scaled level overrides the original — 1.0 fully replaces it, 0.0 keeps it unchanged.
🔧 Changes and fixes:
- Cleaned up the logger
Initial Release
🎉 First release of Cobbled Levels!
🔧 Customize spawn levels for Cobblemon per biome and dimension!
⚙️ Fully configurable via cobbledlevels.json:
DimensionMinLevel: Set the minimum level of Pokémon in certain dimensions.
DimensionMaxLevel: Set the maximum level of Pokémon in certain dimensions.
BiomeMinLevel: Set the maximum level of Pokémon in certain biomes (will override dimension settings).
BiomeMaxLevel: Set the maximum level of Pokémon in certain biomes (will override dimension settings).
ExcludedPokemon: List of Pokémon that bypass this mod



