Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Introduction
Do you miss your legendary Pokémon feeling truly 🌟 unique 🌟?
Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured or whether they need to be fought first — ensuring that catching one feels truly special.
Any feature is configurable. For example, you could also use this mod only for its spawn notifications!
Features
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🛑 Per Pokémon Limits: Prevent the capturing of legendary and mythic Pokémon (or any others) once their onfigurable capture limit has been reached. (Default: 1)
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🚧 Per Player Limits: Limit the amount of Legendaries a single player can have over all or per species! (Default: false)
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🥊 Fight Before Capturing: Prevent players from capturing certain Pokémon until they’ve first been weakened in battle! (Default: false)
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📄 Customizable Config: Enable/Disable any feature and limit any Pokémon you want! (Default: Legendaries + Mythics)
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🚫 Optional Spawn Blocking: Not being able to capture them isn't enough for you? Block them from spawning alltogether! (Default: false)
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📣 Optional Spawn Messages: Send an announcement to all players whenever a unique Pokémon spawns! (Default: false)
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🔍 Tracking: Check which limited Pokémon a certain player has or find all players who own a certain limited Pokémon with the "/limitedlegends check" or "limitedlegends find" commands.
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✅ Server-side Only: No need for clients to install anything!
Installation
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Install Cobblemon and any dependencies.
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Drop the LimitedLegends.jar into your /mods-folder.
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Start the game or server to generate the config file.
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Edit /config/limitedlegends.json to customize your settings.
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When added to an already existing world or after an update: Use /limitedlegends backfill
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Go hunt truly unique Pokémon!
Please note that the Fabric version of this mod requires fabric-language-kotlin!
Config: limitedlegends.json
"SetGlobalLimits"
Enable/Disable GlobalLimitPerSpecies below
"GlobalLimitPerSpecies"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured before any capture attempt fails
"SetLimitsPerPlayer"
Enable/Disable MaxLimitedPerPlayer below
"MaxLimitedPerPlayer"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured per player
"SetCopiesLimit"
Enable/Disable MaxCopiesPerPlayer below
"MaxCopiesPerPlayer"
Only this many Pokémon in LimitedPokémon and SpecificLimits can be caught per player
"RequireSubjugation"
Prevents players from capturing Pokémon until they’ve first been weakened in battle
"MinCaptureHPThreshold"
Pokémon must be below this HP % to be caught (range: 0.01 = 1% and 1.0 = 100%)
"BonusCatchRate"
Additional catch rate if HP is under the threshold
"EnableSpawnMessage"
Enable/Disable whether spawns of LimitedPokemon should be broadcasted
"DisableSpawning"
Enable/Disable whether LimitedPokemon should still spawn after their limit has been reached
"LimitedPokemon"
A list of Pokémon IDs to which the above options should apply Format: "cobblemon:<species>", "cobblemon:<species>"
"SpecificLimits"
Set limits for individual species which will override GlobalLimitPerSpecies Format: "cobblemon:<species>: <limit>", "cobblemon:<species>: <limit>"