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Changelog

Changes

  • Updated all existing loot tables. You can check the new loots in the lootball docs.
  • Added loot ball fishing, archaeology and drop sources.
  • Added 5 new loot balls:
    • Lure: Obtainable only by fishing in cold oceans.
    • Heal: Naturally generated in biomes with villages.
    • Dive: Naturally generated in oceans at the bottom and by fishing in deep ocean biomes.
    • Repeat: Obtainable only by brushing suspicious sand in desert pyramids and wells.
    • Luxury: Obtainable only by breaking Budding Amethyst.
  • Added config file in config folder with 10 new configurations.
    • From now, you can configure loot balls to allow loot for multiple players (works similar to Lootr mod).
    • You can tweak the max amount of loot balls generated per chunk.
    • You can disable loot ball fishing, archaeology, natural generation and other sources.
    • Check the details in the config docs
  • Added new NBT tags to lootballs for mapmakers:
    • Uses: Indicates the uses remaining in a loot ball. When it reaches 0, the lootball is destroyed.
    • Infinite: Boolean byte that indicates if loot ball has infinite uses.
    • Multiplier: Float that indicates the bonus loot multiplier for a loot ball. (defaults to 2.0 for natural hidden loot balls)
  • Tweaked loot ball generation and particles.
    • By default, 3 attempts will be made per chunk (configurable) to spawn loot balls.
    • Hidden loot balls will now generate 3 sparks instead of 1.
  • Added Loot Ball Finder item.
    • Currently, it only helps to find hidden loots in a 64x64x64 area centered in the player.
    • It can be obtained by crafting. See the features docs
    • This is WIP. I appreciate your feedback on discord!
  • Updated language files and text formatting.
  • Removed unused doLootBallFishing gamerule and replaced with a new config.

Fixes

  • Critical fix to NBT saving/loading for loot balls.
    • Manually placed loot balls should now remember the items inside correctly.
  • Fixed: Loot balls aren't generating in y-levels below 0.
  • Fixed: generated hidden loot balls not giving double loot after world reload.
    • Only newly generated hidden loot balls will have double loot.

Files

lootballs-1.1.jar(141.4 KiB) Primary Download

Project members

Ripio

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID