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1.1.4

Changelog

Changes

  • Crítical: Modified Openers NBT save/loading. It works as a list of strings now, to avoid issues with larger UUIDs strings.

NOTE: The old code was left in place to deserialize this NBT key for compatibility reasons. It is recommended to load the chunks containing loot balls already generated to be updated to the new system. This may be removed in the future.

  • Removed perPlayerLootBalls config. It was redundant and now loot balls can only be opened 1 time per player by default.

NOTE: In single player worlds, loot balls have 1 use by default, and loot balls will be destroyed when used. In multiplayer worlds, the new ignoreLootBallUses setting must be changed to true so that everyone can claim the loot (see below) or adjust the naturalLootBallUses setting to allow more than 1 use in natural loot balls.

  • Replaced ignorePerPlayerLootBallUsesconfig with ignoreLootBallUses config. When true, the remaining uses of a loot ball will be ignored (infinite uses), but will still be limited to 1 loot per player. Defaults to false.
  • Added randomizeAfterUse config. When true, loot balls with an assigned loot table (like the natural ones) will grant random loot to each player. If false, all players will get the same loot. Defaults to true.
  • Updated the docs.

Fixes

  • Fix: Infinite NBT tag in loot balls ignores Openers NBT.

Files

lootballs-1.1.4.jar(142.85 KiB) Primary Download

Project members

Ripio

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID