Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Server-side
Client and server
Tags
Creators
Details
Licensed ARR
Published last year
Updated last week
✨ More Sparkles ✨
More Sparkles is a server-side mod for Cobblemon 1.8.0 (Minecraft 1.21.1) that lets you boost shiny odds, experience, IVs, Alpha spawns and more!
✨ Features ✨
- 10 boost types: Shiny, Experience, Hidden Ability, EV, IV, Berry, Catch Rate, Mark, Alpha and Spawn Bucket
- Player-based boosts
- Global boosts
- Boost queues, kept separately for each boost type
- Area-based boosts (cuboid & cylinder-shaped areas)
- 10 charm items added through Polymer, one for each boost type
- Custom charm items that you add through the config
- Discord webhook embeds that show active boosts
- Placeholder API support (optional)
✨ Boost Types ✨
| Type | What it boosts |
|---|---|
SHINY |
Shiny odds |
EXPERIENCE |
Experience gained in battle |
HIDDEN_ABILITY |
Chance that wild spawns have their Hidden Ability |
EV |
EVs gained |
IV |
IV quality of Pokémon you catch, hatch or revive from fossils |
BERRY |
Berry harvest yield |
CATCH_RATE |
Catch rate |
MARK |
Chance of a mark on Pokémon you catch, hatch or revive from fossils |
ALPHA |
Alpha spawn chance |
SPAWN_BUCKET |
Odds of uncommon, rare and ultra-rare spawn buckets |
✨ Charms ✨
- Shiny Charm (Shiny)
- Exp Charm (Experience)
- Veiled Charm (Hidden Ability)
- Effort Charm (EV)
- IV Charm (IV)
- Berry Charm (Berry)
- Catching Charm (Catch Rate)
- Mark Charm (Mark)
- Alpha Charm (Alpha)
- Bucket Charm (Spawn Bucket)
✨ Commands ✨
Base Command:
- /sparkles
Sub Commands:
- /sparkles boost start <type> <multiplier> <duration> seconds/minutes/hours/days global/<player(s)>
- /sparkles boost stop <type> global/<player(s)>
- /sparkles boost status [global/<player>]
- /sparkles check-queue [global/<player>]
- /sparkles clear-queue <type> global/<player(s)>
- /sparkles check-rate <type> [<player>]
- /sparkles area info [<area-id>]
- /sparkles reload
✨ Permissions ✨
| Permission | Default |
|---|---|
sparkles.boost |
Everyone |
sparkles.boost.start |
OP |
sparkles.boost.stop |
OP |
sparkles.boost.status |
Everyone |
sparkles.boost.status.global |
Everyone |
sparkles.boost.status.others |
OP |
sparkles.checkqueue |
Everyone |
sparkles.checkqueue.global |
OP |
sparkles.checkqueue.others |
OP |
sparkles.clearqueue |
OP |
sparkles.checkrate |
Everyone |
sparkles.checkrate.others |
OP |
sparkles.area |
OP |
sparkles.area.info |
OP |
sparkles.reload |
OP |
✨ Placeholders ✨
When Placeholder API is installed, these placeholders are registered under the moresparkles: namespace:
Server:
base_shiny_rate,base_bucket_chance,base_alpha_bucket_chance
Player:
player_shiny_rate,player_hidden_ability_chance,player_iv_strength,player_bucket_chance,player_alpha_bucket_chanceplayer_<type>_multiplierfor each boost type, using the lowercased type name (e.g.player_shiny_multiplier,player_spawn_bucket_multiplier)
✨ Configs ✨
All files are in config/MoreSparkles/. Missing keys are filled in with their defaults automatically.
config.json
- General boost settings: queues, pausing boosts, how the Experience/EV/Hidden Ability/IV boosts behave, and the Discord webhook settings
boost_areas.json
- This is where you can define boost areas, each with its own boost type, multiplier and display name. Examples are available in the Wiki
messages.json
- This contains all the command feedback / general messages, along with bossbar design settings
items.json
- This is where you can set each charm's boost type, multiplier and lore, and add your own custom charms
global_boosts.json
- This stores the active and queued global boosts, so they persist through restarts
players/<player-uuid>.json
- This is where each player's boost data is stored, so it persists through restarts


