- Added the ability to sync Pokemon rewards between players.
- Added compatibility with Cobblemon Size Variations.
- Added compatibility with Cobblemon Alphas (datapack).
- Fixed issue with raids when players leave the raid den by other means (i.e. Waystones, warp, etc.).
- Fixed issue with the reward Pokemon IVs not rerolling.
- Fixed issue with raid battles not working with certain moves and Pokemon.
- Fixed issue with unique keys not being consumed.
- Added the option to have failed raids count towards max clears
- Only counts if the raid battle has started
- Fixed issue with raid battles on Neoforge
- Fixed issues relating to logging off during a raid battle
- Fixed client config menus
- Added a client config option for players to auto-accept join requests.
- Added a raid log to see what moves you and all players in a raid have used. Can be enabled/disabled in the client config.
- Fixed issue when leaving raids as the boss is fainting.
- Fixed deactivated raids not resetting properly.
- Added some block tags to prevent raid crystals from being moved.
- Reduced the time required to break a raid crystal.
Config Overhaul
- Moved config to
cobblemonraiddensfolder. - Added the ability to blacklist Pokemon and Abilities from being usable in raids.
- Added 'Bestow' to the list of default blacklisted moves.
- Certain config options can now be set per-tier.
- Added more configurable options for each tier.
- Added experimental "server cache" mode to stop dimensions from being deleted until the player logs off.
Changelogs
- Removed Naganadal and Walking Wake from the base mod.
- Fixed error with Tera raids when multiplayer HP multiplier is enabled.
- Fixed stat resetting scripts.
- Added the ability to set the weather and terrain using scripts.
- Added support for a future addon.
- Fixed CobbleDollars integration
- Neoforge Hotfix
- Added the ability to set an additional health multiplier when more players join the raid battle.
- Added the ability to set a unique key requirement for individual raid bosses.
- Can be set so either everyone or only the raid host requires the key.
- Added optional compatibility with CobbleDollars to reward a configurable amount of currency when clearing raids.
- Changed the "is_catchable" raid boss flag to a numbered "max_catches".
- If there are more players in the raid than max catches, it will randomly select which players can catch the raid boss.
- Setting max catches to zero makes the boss uncatchable.
- Raid bosses now always have 6IVs (the reward Pokemon will still have the configurable number of max IVs).
- Fixed issue with raid den structure pools.
- Fixed most issues with Ditto raids.
- The hitbox for Ditto raids will still be smaller than it looks.
- Greatly improved stability when joining raids
- More improvements to teleport logic.
- Increased raid boss PP for each move.
- Added player count and time until reset to Jade preview.


