
CodArmor
🛡️CodArmor: Tactical combat overhaul for Forge 1.20.1. Features a modular plate armor system, high-tech recon scans, 10 unique perks including Specialist mode, adrenaline stims, custom 3D models, and a tactical HUD. Optimized for team-based multiplayer...
0.1.2
Compatibility
Changes
CodArmor v0.1.2 — Patch Notes
NEW CONTENT & FEATURES
Killstreaks
New Killstreaks Added:
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Precision Airstrike — Call in targeted air support on marked coordinates.
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Mortar Strike — Barrage a target area with heavy explosive rounds.
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Bunker — Deploy a defensive fortification for instant tactical cover.
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Advanced UAV — Reveals enemy locations and facing directions in real time. (Activated automatically by using 3 standard UAVs sequentially).
New Contract Types
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Scavenger — Marks 3 random crates across the area. Loot all marked supply caches to complete the contract. (Requires at least 3 active crates on the map to initiate).
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Most Wanted — Survive the targeted bounty placed on your squad to earn high-tier rewards and immediate Intel.
Tactical Ping System Call of Duty-style Ping & Marking — Added quick-marking functionality to easily ping enemies, locations, and danger callouts for your team in real time.
Localization Full English Localization — Added full English translation for all in-game text, UI elements, items, and contract descriptions.
UI & VISUAL OVERHAUL Interface Reworks Crate UI Overhaul — Streamlined container interaction with an updated visual layout and improved item management.
Store UI Overhaul — Redesigned Buy Station interface for faster navigation and purchasing during active combat.
Visual Assets Contract Models — Updated visual models for all contract tablets and pick-up objectives.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qa8QnrDn:B1LkKY3f"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qa8QnrDn:B1LkKY3f"
}
