
CodArmor
🛡️CodArmor: Tactical combat overhaul for Forge 1.20.1. Features a modular plate armor system, high-tech recon scans, 10 unique perks including Specialist mode, adrenaline stims, custom 3D models, and a tactical HUD. Optimized for team-based multiplayer...
0.0.4
Compatibility
Changes
📑 CodArmorMod - Changelog v0.0.4 🚀 Added: Tactical Armor System: Fully functional body armor system utilizing replaceable armor plates (3 slots, 10 HP each). Perk Arsenal: Introduced 7 unique tactical perks: Tempered: Enhanced plate efficiency and slot modification. Sprinter: Movement speed bonus and health regeneration while sprinting. Medic: Passive armor regeneration when out of combat. Climber: Reduced fall damage and improved health recovery. Ghost: Protection from UAV detection. Scout: Briefly highlights enemies upon dealing damage. Specialist Mode: Ultimate perk that grants the benefits of all other perks simultaneously. UAV Scanner: High-tech equipment that scans the area to reveal enemy silhouettes through walls. 3D Assets: Unique 3D models for all perks, items, and the wearable body armor (Blockbench integrated). Immersive Audio: Custom sound effects for armor plate insertion and armor-breaking events. Creative Integration: Dedicated creative inventory tab for easy access to all mod items. 🛠️ Changed: UAV Visual Overhaul: Redesigned the highlighting system into a "True Red Silhouette." It now exclusively outlines the entity's body, ignoring held items, names, and shadows for a cleaner look. Tactical HUD: Replaced diamond damage indicators with modern, Call of Duty-style arcs around the crosshair. Combat Balance: Increased damage indicator duration to 4 seconds for better situational awareness. Inventory Stacking: Increased stack sizes for Armor Plates (16) and Stims (2). 🐛 Fixed: Multiplayer Synchronization: Resolved issues where player data and HUD elements would incorrectly sync with the host. Each player now sees their own personal data. UAV X-Ray Consistency: Fixed a bug where silhouettes were not visible through walls on certain hardware configurations. Invisibility Detection: UAV now correctly highlights entities under the effect of Invisibility potions. Rendering Fixes: Corrected the "Model Flipping" bug where highlighted silhouettes appeared inverted or detached. Multi-Attack Support: Fixed indicators to support multiple simultaneous damage sources from different directions. Stability: Patched a critical NullPointerException (crash) that occurred during UAV activation. 🖥️ Technical: Updated mod version to 0.0.4. Optimized client-side buffer rendering for improved performance. Validated and corrected texture paths for all JSON models to match the codmod namespace. Note for Moderators: This version focuses on multiplayer stability and refining the custom rendering systems for tactical gameplay mechanics.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qa8QnrDn:JHgNwPFM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qa8QnrDn:JHgNwPFM"
}
