Tags
Creators
Details
Licensed ARR
Published 3 months ago
Updated 2 weeks ago
All versions
1.3.0
Release
The feedback release2 months ago 41
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
1.3.0 — The feedback release. Almost everything here came from player requests.
The book
- Scales with your window instead of a fixed size — over twice the area, with room for long modded item names.
- Search on Quests and Shop. Quest search covers every chapter at once and also matches the block or item a quest is about — typing
deepslateorcreate:andesitefinds it. Live match count, and clicking a chapter returns to browsing. - Grid view for the Shop — toggle on the mode strip. Icon on top, name and price below, ~20 items on screen. Your choice sticks.
- Cleaner tooltips: they now appear only for items with something extra to say — enchanted gear finally lists its enchantments before you spend $210,000 on it.
- Sidebars size to their labels, so nothing truncates; more breathing room throughout.
For server owners
- Transaction taxes (
buyTaxPercent/sellTaxPercent, default off) — destroyed, not collected, to pull money out of circulation. - Configurable sell-price floor — set it to 0 and heavily-farmed renewables become temporarily worthless instead of printing money forever.
- Purchase limits: any shop entry can take
"buy_limit": N— each player may buy it that many times, ever. - Machines no longer count. Automated miners and passive mob farms cannot advance quest tiers or collect quest rewards — quests pay for playing; automation earns by selling. (If you land the killing blow yourself, it counts.)
Fixes & internals
- Vault balances displayed wrong for other players on servers (a $210,000 vault could read as $13,392 to a guest). Saved money was never affected. Fixed — update if you run a server.
- Vault-crack victims are actually notified now. The "your vault was cracked" message never sent — the vault's claim was cleared before the notification check. A robbery finally reads as a burglary instead of a silent heist.
- Quest triggers are indexed: block-break/kill/craft cost no longer grows with the size of a modpack's quest book.
- 13 automated tests now run on every build.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:O0a6NLTz:Tu5yuocb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:O0a6NLTz:Tu5yuocb"
}

