Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
This mod aims to enhance modpacks that are based around doing dungeons and slaying bosses. It is highly advised to play with a mod that adds some sort of progressive difficulty system, as the players will be very strong in midgame/endgame.
NEW: Accessories
Accessories enhance the player's attributes and stats, all of them have for 4 tiers and they can be upgraded.
NEW: Blessings
A variety of combat related bonuses that aim to enhance the gameplay/combat loop of Minecraft.
NEW: A new stat system
Attributes:
Strength -> Melee DPS
Dexterity -> Melee & Projectile based DPS
Perception -> Crit Damage based DPS
Constitution -> Tankier DPS
Fortitude -> Tank
Wisdom -> Healing
Insight -> Increases XP Gain, Block Reach, Mining Speed and Luck
Stats:
Potency -> Increases damage
Haste -> Increases attack speed/bow & crossbow draw speed
Accuracy -> Increases critical chance
Precision -> Increases critical damage
Restoration -> Increases healing done by the effects added by the mod
Rejuvenation -> Increases all healing received
Amplification -> Enhances the healing effects added by the mod, different for each effect
Debuff resist -> Reduces the duration of harmful effects
Evasion -> Adds a chance to completely avoid the incoming damage
And many more other effects that modify existing Minecraft attributes!
CHANGED: This mod severely nerfs Minecraft's default armor/armor toughness - damage reduction formula. This is to make the game feel more brutal and allow tank builds to happen. The final formula is changed to Armor / (75.0 + Armor - 80.0 * (Toughness/ (Toughness+ 100.0).
This mod also halves the damage reduction from all protection enchantments. Effective HP and total Damage Reduction values are shown in the stat screen that this mod implements! (+ icon in inventory)
PLANNED:
A talent tree where players can specialize in their role(s) better
More blessing effects.
Some stats have diminishing returns The formula is:
[450 * stat / |450 + stat|].
AI was used to generate the textures of the mod. So most of them are ugly as expected. Making textures is not my strongest suit. AI was also used to generate a small portion of the code, which were reviewed/adjusted afterwards of course.


