additions:
-added red dungeon (the nether set of dungeons is completed! the last 2 dungeons will be in the end!)
changes & fixes:
-modified cyan dungeon so that warped trees are less likely to spawn inside the dungeon when using mods that extend nether height such as incendium
-all maces across all dungeons are now enchanted with density
-changed stats of some items so that they are actually worth using
-replaced some loot tables' loot with axes, it's the slowest weapons of all, but also the one that deals the highest damage (in dungeons pink, white, lightgray boss loot, orange)
-dungeons 1-4,6 (green-white,lightblue) now have water with soul sand instead of stairs, allowing players to enter and exit dungeons way faster
additions:
-added cyan dungeon (trust me, starting from this dungeon, things will get really hard)
changes & fixes:
-fixed a shulker box in brown dungeon being empty
-changed slightly how brown dungeon generates
additions:
-added gray dungeon
-added achievements for entering dungeons for the first time, the advancement section shows the order in which dungeons should be visited and the biome where to find them
changes & fixes:
-tridents you can find can now have lifesteal
-pickaxes you can find's damage now scales the same as swords' damage
-all maces across dungeons now have the same attack speed
-light gray dungeon's miniboss now drops a sword instead of a mace
-starting from this update, the mod modifies the basalt deltas biome, so that it no longer generates basalt columns, as they used to ruin dungeons that spawned in that biome
other:
-changed license to MIT
additions:
-added brown dungeon, the 1st nether dungeon, all information about it will be available soon in the mod's description
-when hitting a dungeon's miniboss, his HP will be displayed in the actionbar of all players within 50 blocks of the boss
changes & fixes:
-changed some enchantments' description when using enchantment description mod, some mods's loot table allow you to get any enchanted book regardless of the enchantment, so now the enchantments' description specifies if the enchantment was not supposed to be found
-changed minion summoning mobs so that minions are only summoned if that mob is hit by players, so that mobs that hit each other won't create a horde of mobs
-fixed blue dungeon miniboss sometimes dropping an item that makes you invincible
-fixed a white dungeon loot table giving leggings with protection values of an helmet
-fixed a room in light blue dungeon
Copy of the 1.5.2 version available on curseforge



