0.2.3
- Fix lag when mining Create blocks and assembling contraptions
- Fix incompatible shaderpack alert displaying full path
- Working Fabric builds
0.2.2
- Fixes compilation error when using Create: Enchantable Machinery
- Graphical issues may occur depending on the shaderpack used.
A proper fix is being worked on. - Adds message to recommend using the patched shaderpack (if available) when an incompatible pack is used
- Fixes spam when an incompatible shaderpack is used
- Adds config option to disable alerts when using an incompatible or broken shaderpack
You can edit the config using /colorwheel or using Create mod config menu.
0.2.1
- Fixes translucent waterwheels with Euphoria Patches
0.2.0
- Fix crash when using zipped shaders
- Support light smoothness
- Fix crash when Iris could not load because of an invalid shaderpack
- Allow shaderpacks to disable blending on specific buffers
- Adds a separate gbuffers program to render translucents block entities / entities
- Render translucents in the correct render stage
- Provide blockEntityId and entityId uniforms
- Add comment directive to disable automatic flw_fragColor assignment
0.1.0
The first usable version.
Lag spikes when compiling shaders and minor graphical issus are to be expected.
To install a patch: extract the correct .zip into the shaderpack.
- Fixes compilation error when using Create: Enchantable Machinery
Graphical issues may occur depending on the shaderpack used.
A proper fix is being worked on. - Adds message to recommend using the patched shaderpack (if available) when an incompatible pack is used
- Fixes spam when an incompatible shaderpack is used
- Adds config option to disable alerts when using an incompatible or broken shaderpack
You can edit the config using /colorwheel or using Create mod config menu.
Changelog:
- Fix crash when using zipped shaders
- Support light smoothness
- Fix crash when Iris could not load because of an invalid shaderpack
- Allow shaderpacks to disable blending on specific buffers
- Adds a separate gbuffers program to render translucents block entities / entities
- Render translucents in the correct render stage
- Provide blockEntityId and entityId uniforms
- Add comment directive to disable automatic flw_fragColor assignment
Shaders:
- Adds support for Bliss-git (f5f1e20) and Euphoria Patches 5.5.1+1.6.3
- BSL, Complementary: readded block entities branches