Changelog:
- Fix crash when using zipped shaders
- Support light smoothness
- Fix crash when Iris could not load because of an invalid shaderpack
- Allow shaderpacks to disable blending on specific buffers
- Adds a separate gbuffers program to render translucents block entities / entities
- Render translucents in the correct render stage
- Provide blockEntityId and entityId uniforms
- Add comment directive to disable automatic flw_fragColor assignment
Shaders:
- Adds support for Bliss-git (f5f1e20) and Euphoria Patches 5.5.1+1.6.3
- BSL, Complementary: readded block entities branches